Search found 177 matches
- Mon Dec 17, 2012 7:12 pm
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
Here is the script, its mostly the aardwolf demo one posted on these forums. function onRoomInfo(event, arg) -- get room ID over the GMCP channel roomID = tonumber(gmcp.room.info.num) -- create new room object local isNewRoom = addRoom( roomID ) local roomName = gmcp.room.info.name setRoomName( room...
- Sun Dec 16, 2012 11:57 pm
- Forum: Mudlet Mapper
- Topic: Basic Simple Mapping Script Thread
- Replies: 68
- Views: 67295
Re: Mapping
Yes, I have read the docs but still struggling. Think I might try and start again. When I move a room with the mapper, it messes up the mapping from that point on. The Room info on the map stops updating and the new rooms plot to old coordinates. Could it be that when I move a room, the exit rooms c...
- Sun Dec 16, 2012 11:57 pm
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
Yes, I have read the docs but still struggling. Think I might try and start again. When I move a room with the mapper, it messes up the mapping from that point on. The Room info on the map stops updating and the new rooms plot to old coordinates. Could it be that when I move a room, the exit rooms c...
- Sun Dec 16, 2012 1:50 pm
- Forum: Mudlet Mapper
- Topic: Basic Simple Mapping Script Thread
- Replies: 68
- Views: 67295
Re: Mapping
Thanks, I think I will use the visual map, as the coordinate system seems very complicated. I tried to insert this line if roomExists(roomID) then centerview(roomID); return; end at the start of the script so I don't keep re-adding rooms I've already visited. However when I do this and then enter a ...
- Sun Dec 16, 2012 1:50 pm
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
Thanks, I think I will use the visual map, as the coordinate system seems very complicated. I tried to insert this line if roomExists(roomID) then centerview(roomID); return; end at the start of the script so I don't keep re-adding rooms I've already visited. However when I do this and then enter a ...
- Sun Dec 16, 2012 2:46 am
- Forum: Mudlet Mapper
- Topic: Basic Simple Mapping Script Thread
- Replies: 68
- Views: 67295
Re: Mapping
the crashes seem fine now i was on test 4b, it looks pretty great on test 5, thanks
- Sun Dec 16, 2012 2:46 am
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
the crashes seem fine now i was on test 4b, it looks pretty great on test 5, thanks
- Sun Dec 16, 2012 2:44 am
- Forum: Mudlet Mapper
- Topic: Basic Simple Mapping Script Thread
- Replies: 68
- Views: 67295
Re: Mapping
how does this work for a group of rooms? Do i add or subtract 1 to the axis i want to make room on? I think Chris dealt with it on his 3k script but i didn't really grasp the concept of what he was doing.
- Sun Dec 16, 2012 2:44 am
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
how does this work for a group of rooms? Do i add or subtract 1 to the axis i want to make room on? I think Chris dealt with it on his 3k script but i didn't really grasp the concept of what he was doing.
- Sun Dec 16, 2012 2:21 am
- Forum: Help Forum
- Topic: Simple, Basic Mapping Script Thread
- Replies: 63
- Views: 77299
Re: Mapping
Ok thanks, the test5 release looks good , i was on 4b, ill test it.
with regard to the collision, should i find that a room does already exist there, how do i make room for it? Can I shift everything out of the way with code? or just move it by hand?
with regard to the collision, should i find that a room does already exist there, how do i make room for it? Can I shift everything out of the way with code? or just move it by hand?