Search found 887 matches

by demonnic
Fri Apr 09, 2010 1:58 am
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 114
Views: 430596

Re: Whats Your Gui Look like?

You didn't post your mud name, but I'm guessing from the scripting window title and the fact it says crown merchants house and the guide's name is romeo you're in Achaea.
by demonnic
Fri Apr 09, 2010 1:56 am
Forum: General Forum
Topic: Thank You.
Replies: 2
Views: 4113

Re: Thank You.

Let me just second this big thanks. It's nice to finally see a decent client in active development with a solid OS X port. I've been a MushClient user forever, but this project has me porting all my stuff over. Now if you can add a mapper, too, you'll have won over the hearts and minds of the world...
by demonnic
Fri Apr 09, 2010 1:35 am
Forum: Help Forum
Topic: Mudlet crash on start-up (Mac OSX)
Replies: 4
Views: 3258

Re: Mudlet crash on start-up (Mac OSX)

also, it would be good to know how many profiles are set to autologin, if they'll all login in fine when not set to autologin, and (since I didn't see it in the report, but may have just missed it) what version of mudlet you're using.
by demonnic
Wed Mar 31, 2010 5:56 pm
Forum: General Forum
Topic: new feature: replays
Replies: 12
Views: 12942

Re: new feature: replays

I'm not 100% on how to display 'hidden' files on a mac in Finder. But if you open a terminal, you can
cd .config/etc.etc.

and it'll get you there. whereupon you can
mv <filename> ~

and it should put it in your home directory.
by demonnic
Wed Mar 31, 2010 5:54 pm
Forum: General Forum
Topic: What Mud do you play?!
Replies: 26
Views: 19692

Re: What Mud do you play?!

We've got some folks who play aardwolf. We've had some folks drop in to the IRC channel that play a number of muds as well, enough of them that I don't recall them all.
by demonnic
Wed Mar 31, 2010 4:05 pm
Forum: Help Forum
Topic: Special character for sending a command
Replies: 2
Views: 2515

Re: Special character for sending a command

I think the main thing to remember here is that replace() is not sending anything to the mud. So while you may be able to color things you send to the mud using |Y that's all processed on the mud server's end, and replace() never makes it there, it just plops it on the screen for your eyes only. eve...
by demonnic
Wed Mar 31, 2010 3:29 am
Forum: Scripts & Packages
Topic: Introducing: Mantis for Lusternia - Beta Release 5.0.1
Replies: 72
Views: 48820

Re: Introducing: Mantis for Lusternia - Beta Release 5.0

was a 1.1.0 bug, should be fixed with 1.1.1, though the windows version seems to still have that in.
by demonnic
Tue Mar 30, 2010 6:30 pm
Forum: Mudlet Development
Topic: Improved trigger icons?
Replies: 7
Views: 5590

Re: Improved trigger icons?

a gate passes the entire line it matches on to its children a filter trigger filters what it passes along, only passing along the parts you capture. So you can have a prompt trigger like so: \d+h, \d+m\s+(.*)- and everything in the (.*) capture group will be passed on to the children for parsing, if...
by demonnic
Wed Mar 24, 2010 3:41 pm
Forum: Help Forum
Topic: Mantis Bug Squashing Help
Replies: 13
Views: 8642

Re: Mantis Bug Squashing Help

However, I received an error message when the script tried to reset the balance: Lua error:[string "mantis.healingBalances[balance] = true"]:1: table index is nil Which is weird, since it shouldn't be nil, it should be false. And the function that resets the balance should be okay with th...
by demonnic
Wed Mar 24, 2010 2:48 pm
Forum: Help Forum
Topic: Mantis Bug Squashing Help
Replies: 13
Views: 8642

Re: Mantis Bug Squashing Help

the index should not be 'pairs', no. look over the code, the Cure index: should be the name of an affliction. I bet if you display those tables, they'll not be what you think they are. That's how I found it in my system. You do want to use the pairs() function for iterating, but the table shouldn't ...