Search found 50 matches

by kaeus
Sat Apr 24, 2010 7:25 pm
Forum: Scripts & Packages
Topic: ScreenDump Function
Replies: 3
Views: 4546

ScreenDump Function

This function/alias will save the current buffer (what you see on the screen) to an html file with color formatting. This is useful if you wish to go over something in your system, but want the end result, instead of doing html logging on what the mud sends out initially. You can either call logScre...
by kaeus
Sat Apr 24, 2010 10:27 am
Forum: Help Forum
Topic: Dump Buffer Function
Replies: 12
Views: 7891

Dump Buffer Function

So, I'm basically trying to make a logging function that just saves what I see in the buffer currently to a file with color formatting. Here is what I have so far: function logScreen(logname) if logname == nil then cecho("\n<red>Error:<white> You must sepecify a logname!") return false end...
by kaeus
Wed Apr 21, 2010 1:24 am
Forum: Help Forum
Topic: luasql in mudlet
Replies: 45
Views: 26339

Re: luasql in mudlet

tsuujin wrote:If he created it with the db wrapper, i think it puts it into your home directory.
Where would that equate to on a Windows system?
by kaeus
Wed Apr 21, 2010 1:11 am
Forum: Help Forum
Topic: luasql in mudlet
Replies: 45
Views: 26339

Re: luasql in mudlet

Where is the db file located anyway?
by kaeus
Tue Apr 20, 2010 4:48 pm
Forum: Scripts & Packages
Topic: Screen shake on critical hits
Replies: 6
Views: 7381

Re: Screen shake on critical hits

tsuujin wrote:Might want to update the video so it doesn't feature the old, non-border-accounting code.

Also, what were those couple of lines you added below variable declaration?
Does this one account for current borders? It seemed to reset to no borders on mine.
by kaeus
Tue Apr 13, 2010 12:03 am
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 114
Views: 405550

Re: Whats Your Gui Look like?

Just updated it using Geyser set of functions (with a slight modification to the Gauge to make the display centered on top) looks nice. kind of a lot going on, but it does look nice. Yeah, at least for display in combat its working out well so far. I need to get some better graphics for things like...
by kaeus
Mon Apr 12, 2010 3:04 am
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 114
Views: 405550

Re: Whats Your Gui Look like?

Just updated it using Geyser set of functions (with a slight modification to the Gauge to make the display centered on top)

Image
by kaeus
Thu Apr 08, 2010 3:17 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151153

Re: Mudlet Mapper

How is the map currently generated, and how well would it handle say, porting something from IMapper thats used in IRE games.
by kaeus
Thu Apr 08, 2010 3:16 am
Forum: Help Forum
Topic: need help creating a multiline chat log
Replies: 4
Views: 3337

Re: need help creating a multiline chat log

For simplicity of triggers, I'd always suggest letting mudlet do the wrapping. I'm sure that bug with periods will be fixed eventually, and having multiline text from the mud being read as one line makes things a LOT easier.
by kaeus
Wed Apr 07, 2010 11:33 pm
Forum: Help Forum
Topic: need help creating a multiline chat log
Replies: 4
Views: 3337

Re: need help creating a multiline chat log

If you have wrapwidth in the mud set to 0 and let mudlet handle wrapping, anything like that is considered on the same "line" for triggers. So your regex to capture chat would trigger on the line, then the rest of it would be picked up, regardless of how much mudlet wraps it.