Search found 50 matches
- Sat Apr 24, 2010 7:25 pm
- Forum: Scripts & Packages
- Topic: ScreenDump Function
- Replies: 3
- Views: 4546
ScreenDump Function
This function/alias will save the current buffer (what you see on the screen) to an html file with color formatting. This is useful if you wish to go over something in your system, but want the end result, instead of doing html logging on what the mud sends out initially. You can either call logScre...
- Sat Apr 24, 2010 10:27 am
- Forum: Help Forum
- Topic: Dump Buffer Function
- Replies: 12
- Views: 7891
Dump Buffer Function
So, I'm basically trying to make a logging function that just saves what I see in the buffer currently to a file with color formatting. Here is what I have so far: function logScreen(logname) if logname == nil then cecho("\n<red>Error:<white> You must sepecify a logname!") return false end...
- Wed Apr 21, 2010 1:24 am
- Forum: Help Forum
- Topic: luasql in mudlet
- Replies: 45
- Views: 26339
Re: luasql in mudlet
Where would that equate to on a Windows system?tsuujin wrote:If he created it with the db wrapper, i think it puts it into your home directory.
- Wed Apr 21, 2010 1:11 am
- Forum: Help Forum
- Topic: luasql in mudlet
- Replies: 45
- Views: 26339
Re: luasql in mudlet
Where is the db file located anyway?
- Tue Apr 20, 2010 4:48 pm
- Forum: Scripts & Packages
- Topic: Screen shake on critical hits
- Replies: 6
- Views: 7381
Re: Screen shake on critical hits
Does this one account for current borders? It seemed to reset to no borders on mine.tsuujin wrote:Might want to update the video so it doesn't feature the old, non-border-accounting code.
Also, what were those couple of lines you added below variable declaration?
- Tue Apr 13, 2010 12:03 am
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 114
- Views: 405550
Re: Whats Your Gui Look like?
Just updated it using Geyser set of functions (with a slight modification to the Gauge to make the display centered on top) looks nice. kind of a lot going on, but it does look nice. Yeah, at least for display in combat its working out well so far. I need to get some better graphics for things like...
- Mon Apr 12, 2010 3:04 am
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 114
- Views: 405550
- Thu Apr 08, 2010 3:17 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 151153
Re: Mudlet Mapper
How is the map currently generated, and how well would it handle say, porting something from IMapper thats used in IRE games.
- Thu Apr 08, 2010 3:16 am
- Forum: Help Forum
- Topic: need help creating a multiline chat log
- Replies: 4
- Views: 3337
Re: need help creating a multiline chat log
For simplicity of triggers, I'd always suggest letting mudlet do the wrapping. I'm sure that bug with periods will be fixed eventually, and having multiline text from the mud being read as one line makes things a LOT easier.
- Wed Apr 07, 2010 11:33 pm
- Forum: Help Forum
- Topic: need help creating a multiline chat log
- Replies: 4
- Views: 3337
Re: need help creating a multiline chat log
If you have wrapwidth in the mud set to 0 and let mudlet handle wrapping, anything like that is considered on the same "line" for triggers. So your regex to capture chat would trigger on the line, then the rest of it would be picked up, regardless of how much mudlet wraps it.