Search found 405 matches

by Caled
Thu Apr 30, 2009 2:11 pm
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

Yeah I did that first, and the quote I showed was what happened in the qt4 command console.
by Caled
Thu Apr 30, 2009 1:00 pm
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

I installed qt4. I unpacked lua and scintilla to C:\ C:\QScintilla-gpl-2.3.2\Qt4>qmake C:\QScintilla-gpl-2.3.2\Qt4>make 'make' is not recognized as an internal or external command, operable program or batch file. ^ As you can see, I did as instructed in the correct directory. Something is missing. I...
by Caled
Thu Apr 30, 2009 11:23 am
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

Thanks for the tips. I'll definitely look at compiling it for windows. Though I'll still go back and sort out the dual boot. It went smoothly enough on my laptop, I just made the one mistake this time round. I won't try to fix anything, I'll just reinstall ubuntu - the install was only a day old any...
by Caled
Thu Apr 30, 2009 10:02 am
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

Then download the latest snapshot of Mudlet from git, unpack it in your home directory. cd mudlet/src cmake ./ make Then you can run the new mudlet version with ./mudlet. Be careful to run /home/caled/mudlet/src/mudlet and not just "mudlet" which will be the old ubuntu binary in /bin/mudl...
by Caled
Thu Apr 30, 2009 9:28 am
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

Beta-10 isn't released yet. The latest Ubuntu version is a bit newer than the latest windows version at the moment, but it's still at least a week old. To get the fixes, you'll need to compile the latest git version. Beta-10 won't be released before Saturday. Hrm. I thought I did compile the latest...
by Caled
Thu Apr 30, 2009 12:55 am
Forum: General Forum
Topic: possible bug with events
Replies: 17
Views: 7401

Re: possible bug with events

Hi Heiko

Some bad news - this bug still exists in beta 10. On Ubuntu it also just closes without warning from the first time. Is there any more information I can give to you to help?
by Caled
Wed Apr 29, 2009 12:39 pm
Forum: Help Forum
Topic: storing a variable name inside another variable
Replies: 5
Views: 3275

Re: storing a variable name inside another variable

I think have actually worked out another way to work my attack combo script, without using a table like that (an alternative not really possible in cmud). I'm still interested to know if that kind of thing would be possible though.
by Caled
Wed Apr 29, 2009 12:28 pm
Forum: Help Forum
Topic: storing a variable name inside another variable
Replies: 5
Views: 3275

Re: storing a variable name inside another variable

In the example you gave, you actually came quite close to what I am particularly interested in. The class I play use left and right arm balances for many attacks, allowing me to chain two together into a combo. There are a lot of combinations, too many in fact to create an alias for every combinatio...
by Caled
Wed Apr 29, 2009 9:11 am
Forum: Help Forum
Topic: storing a variable name inside another variable
Replies: 5
Views: 3275

storing a variable name inside another variable

I tried to find an answer to this through google, but I perhaps don't understand the terminology well enough to be searching for the correct phrase. Or maybe the answers were just beyond me. Anyway. a = "tom" b = a echo( b ) I would like to be able to store a variable name inside another v...
by Caled
Wed Apr 29, 2009 3:20 am
Forum: Help Forum
Topic: trigger advice: 'OR' type or individual triggers?
Replies: 4
Views: 3070

trigger advice: 'OR' type or individual triggers?

An example, albeit it a simple one. I like to trigger certain npc attacks to clot certain amounts. Since this is the same command (its almost always either 'clot 3') I could use a single trigger with an 'or' conditional for each mob attack. Or I could just create a new trigger for each one. I see no...