Search found 94 matches
- Thu Dec 18, 2014 2:36 pm
- Forum: Help Forum
- Topic: Content of Scripts / Aliases / Triggers Vanishing
- Replies: 2
- Views: 2631
Re: Content of Scripts / Aliases / Triggers Vanishing
This is a known problem with the alpha and beta build (for example here http://forums.mudlet.org/viewtopic.php? ... =10#p21774 or multiple comments after that). But the devs are working on it
- Tue Aug 26, 2014 7:48 am
- Forum: Help Forum
- Topic: Profile Issues
- Replies: 7
- Views: 5615
Re: Profile Issues
Not for a while now, but I seldomly created new profiles in the meantime.
- Tue May 06, 2014 2:33 pm
- Forum: Help Forum
- Topic: Help: An Off Issue
- Replies: 7
- Views: 4669
Re: Help: An Off Issue
It does answer... Read feteaera's and my answer again...
not matches[4] == "Scent equals (not matches[4]) == "Scent" which is false == "Scent"
ETA: and "~=" is usually the easier understood version of "not equal" anyways....
not matches[4] == "Scent equals (not matches[4]) == "Scent" which is false == "Scent"
ETA: and "~=" is usually the easier understood version of "not equal" anyways....
- Tue May 06, 2014 2:15 pm
- Forum: Help Forum
- Topic: Help: An Off Issue
- Replies: 7
- Views: 4669
Re: Help: An Off Issue
Also remember "scent" and "Scent" are different things.
- Tue May 06, 2014 2:05 pm
- Forum: Help Forum
- Topic: Help: An Off Issue
- Replies: 7
- Views: 4669
Re: Help: An Off Issue
the second version can be translated as
if (not matches[4]) == "Scent" then
which probably not what you want. Version 1 is the correct one, though you could write it as
if not (matches[4]=="Scent") then
as well.
if (not matches[4]) == "Scent" then
which probably not what you want. Version 1 is the correct one, though you could write it as
if not (matches[4]=="Scent") then
as well.
- Tue Mar 11, 2014 12:33 pm
- Forum: Help Forum
- Topic: Changing words?
- Replies: 6
- Views: 3931
Re: Changing words?
Ah. I missed that crit was actually a modifier... Yay for reading comprehension
- Tue Mar 11, 2014 11:59 am
- Forum: Help Forum
- Topic: Load of modules vs rest of profile
- Replies: 4
- Views: 3615
Re: Load of modules vs rest of profile
Question to this approach: What happens if the module that is used finishes loading, before the using part gets a chance to register the callback?Vadi wrote:What I do is have my modules raise an event when they are loaded, and make anything that uses them load off that event.
- Tue Mar 11, 2014 11:56 am
- Forum: Help Forum
- Topic: Changing words?
- Replies: 6
- Views: 3931
Re: Changing words?
I'd do something like this: local pattern = rex.new("^(left|right)?(arm|leg|torso|head)(modbruised|bruised|crit|broken)$") local side, limb, aff = pattern:match(nextSmash[1]) local hitlimb = (side and (side .. " ") or "") .. limb --[[ Now the variables contain: aff - th...
- Tue Mar 11, 2014 11:25 am
- Forum: Help Forum
- Topic: Uninstalling/installing via package
- Replies: 2
- Views: 2390
Re: Uninstalling/installing via package
Try someting like this: http://forums.mudlet.org/viewtopic.php?f=9&t=4432
- Mon Feb 17, 2014 7:43 pm
- Forum: Scripts & Packages
- Topic: Self Updating Package Script
- Replies: 14
- Views: 20836
Re: Self Updating Package Script
Upon further analysis of your code we have a quite similar approach, although mine seems to be a bit less hardcoded. I uploaded my current work in progress to github into https://github.com/keneanung/MudletPackageManager/tree/cleanup which contains some bugfixes but primarily localizing and creation...