Search found 93 matches
- Sun Jan 06, 2013 3:04 am
- Forum: Help Forum
- Topic: How to not to echo the send(command)
- Replies: 1
- Views: 1947
How to not to echo the send(command)
When I use send() it echoes the command. Is there a way to get around that?
- Sun Jan 06, 2013 12:32 am
- Forum: Help Forum
- Topic: customExitLines and connecting with different rooms.
- Replies: 3
- Views: 2601
Re: customExitLines and connecting with different rooms.
If you don't have setExits lets say at north created, you cannot create a customExitLine from the map menu.
It would be nice to be able to draw from whatever direction you want and to be able to create a link to another room, instead of being only graphics.
EDIT
Nevermind, I see how they work now.
It would be nice to be able to draw from whatever direction you want and to be able to create a link to another room, instead of being only graphics.
EDIT
Nevermind, I see how they work now.
- Fri Jan 04, 2013 2:08 pm
- Forum: Mudlet Mapper
- Topic: (mapping script)WoTMUD-new
- Replies: 4
- Views: 24109
(mapping script)WoTMUD-new
here is the link to download:
https://sourceforge.net/projects/wotmud ... source=dlp
And here is some documentation of the commands:
http://www.wotmud.org/forums/viewtopic.php?f=14&t=59675
Check the Groderick posts.
https://sourceforge.net/projects/wotmud ... source=dlp
And here is some documentation of the commands:
http://www.wotmud.org/forums/viewtopic.php?f=14&t=59675
Check the Groderick posts.
- Fri Jan 04, 2013 12:32 am
- Forum: Help Forum
- Topic: How to make mapper show immediately the area that you create
- Replies: 1
- Views: 1710
How to make mapper show immediately the area that you create
When I create a new area, I have to restart profile for it to show.Is there a way to make it show when I create it?
- Thu Jan 03, 2013 2:07 pm
- Forum: Help Forum
- Topic: About Exit Stubs and creating a connection with SetExit
- Replies: 1
- Views: 1790
About Exit Stubs and creating a connection with SetExit
Do I have to delete the exit stub in one dir, when I use setExit() to the same direction?
- Thu Jan 03, 2013 1:41 pm
- Forum: Help Forum
- Topic: customExitLines and connecting with different rooms.
- Replies: 3
- Views: 2601
customExitLines and connecting with different rooms.
a)Does customExitLines create an exit to a room there?
It would be nice if either customExitLines or exit stubs allowed you to draw to a direction that you do not have any exits.
It would be nice if either customExitLines or exit stubs allowed you to draw to a direction that you do not have any exits.
- Wed Jan 02, 2013 10:57 am
- Forum: Help Forum
- Topic: about CreateMapImageLabel
- Replies: 11
- Views: 6717
Re: about CreateMapImageLabel
the after jpg was from an echo("labelID) or so. It isn't an errorVadi wrote:C:\Users\Fanis\.config\mudlet\profiles\wotmud2\rand.jpg2 ?
Also, try png format.
- Tue Jan 01, 2013 5:43 pm
- Forum: Help Forum
- Topic: about CreateMapImageLabel
- Replies: 11
- Views: 6717
about CreateMapImageLabel
So I've written the following alias in order to test. local pathToFile = getMudletHomeDir()..[[\rand.jpg]] echo(pathToFile) imagelabelid = createMapImageLabel(101,pathToFile, 4, 4, 0, 413/100,568/100, 100 ,true) echo(imagelabelid) When i press the alias it gives me for example: C:\Users\Fanis\.confi...
- Mon Dec 31, 2012 2:03 pm
- Forum: Mudlet Development
- Topic: Two minor problems that I've come into since update
- Replies: 0
- Views: 2161
Two minor problems that I've come into since update
Since test7, everytime I load a profile, it seems that the first command I send seems "littered".
The second problem is a crash WHEN I close mudlet (mudlet.exe has stopped working).
The second problem is a crash WHEN I close mudlet (mudlet.exe has stopped working).
- Mon Dec 31, 2012 12:11 am
- Forum: Help Forum
- Topic: string.split error
- Replies: 2
- Views: 2203
Re: string.split error
To be honest, It doesn't.
It wasn't a string.split fault although I can't reproduce the bug right now.
All are ok. for now at least.
It wasn't a string.split fault although I can't reproduce the bug right now.
All are ok. for now at least.