Search found 1146 matches

by Jor'Mox
Thu Jun 13, 2013 2:11 am
Forum: Mudlet Development
Topic: New Gauge Functions
Replies: 6
Views: 5666

Re: New Gauge Functions

Okay, tweaked so the argument order is changed, as requested. I went and did a quick retest to be sure that everything worked as expected, but you should probably give it a test as well just to be sure. The only significant thing of note is that the text layer doesn't take any CSS styling unless giv...
by Jor'Mox
Wed Jun 12, 2013 11:28 pm
Forum: Mudlet Development
Topic: New Gauge Functions
Replies: 6
Views: 5666

New Gauge Functions

I took the gauge functions from GUIUtils, modified them to use the different orientations that are available in Geyser (horizontal, vertical, goofy, and batty) and added a third layer on top for text display to avoid the text getting squished when the gauge value gets too small. Function call for cr...
by Jor'Mox
Tue Jun 11, 2013 2:08 pm
Forum: Mudlet Development
Topic: Problem with ANSI Escape sequences
Replies: 9
Views: 12087

Re: Problem with ANSI Escape sequences

I'm not going to pretend that I know what I'm doing when it comes to VT100 anything, but the original post referenced \t and \r in conjunction with ANSI codes (which seem to be co-referenced when talking about VT100 when I looked it up). Regardless, the first poster looked like someone running a MUD...
by Jor'Mox
Mon Jun 10, 2013 8:44 pm
Forum: Mudlet Development
Topic: Problem with ANSI Escape sequences
Replies: 9
Views: 12087

Re: Problem with ANSI Escape sequences

First, I have to say I'm not 100% behind the decision to abandon original telnet functionality. However, given how things are, you guys have consistently given sub-standard answers to people looking for help in this regard, especially since these codes CAN be handled within Mudlet, the person simply...
by Jor'Mox
Mon Jun 10, 2013 3:51 pm
Forum: Help Forum
Topic: Indent wrapped lines in Geyser:MiniConsole
Replies: 2
Views: 2564

Re: Indent wrapped lines in Geyser:MiniConsole

I think your best bet is going to be storing the original text in a buffer, and then handling word wrapping yourself using that as the source as you write the lines into the MiniConsole. So, maybe something like this: myBuffer = "original_text" createBuffer(myBuffer) setWindowWrap(myBuffer...
by Jor'Mox
Sat Jun 08, 2013 6:05 am
Forum: Help Forum
Topic: Issue with replaceAll() function
Replies: 6
Views: 3769

Re: Issue with replaceAll() function

So, first I notice that several sets of vials won't be matched by the pattern you have. Second, replaceAll replaces every instance of a given bit of text with something else, you are trying to replace several different things. What you might try doing, since you seem to have trouble getting your tri...
by Jor'Mox
Sat Jun 08, 2013 5:46 am
Forum: Help Forum
Topic: Issue with replaceAll() function
Replies: 6
Views: 3769

Re: Issue with replaceAll() function

Well, first, have you tried just using replace? The example you gave seems to only have one instance of the text you are looking to overwrite. Second, have you made sure that your trigger is firing on the lines you want it to fire on? If not, you can do something simple like put echo("test"...
by Jor'Mox
Sat Jun 08, 2013 5:37 am
Forum: Help Forum
Topic: Issue with replaceAll() function
Replies: 6
Views: 3769

Re: Issue with replaceAll() function

The way you mention the triggering line, it looks more like you are talking about what an alias should do, rather than a trigger. What input are you expecting from the game and/or user to trigger this text to be displayed?
by Jor'Mox
Fri Jun 07, 2013 2:30 pm
Forum: Help Forum
Topic: Rewrapping text in a miniconsole
Replies: 25
Views: 13700

Re: Rewrapping text in a miniconsole

If you are talking about the dialog that pops up when I push the import button, then, no, it shows up just fine. But if this error showed up in a dev build, then I have no idea. I still only have the latest release, as stated above. I would be perfectly willing to test things on a dev build (though ...
by Jor'Mox
Thu Jun 06, 2013 9:02 pm
Forum: Help Forum
Topic: Rewrapping text in a miniconsole
Replies: 25
Views: 13700

Re: Rewrapping text in a miniconsole

In 2.1, here is what I'm seeing: getColumnNumber: returns the column for the for the main window, regardless of argument getLineNumber: returns the line number for the main window, regardless of argument getLineCount: returns the line count for the main window with no argument, with any argument (in...