Search found 89 matches

by Daagar
Sat Mar 28, 2015 4:15 pm
Forum: Help Forum
Topic: Aardwolf and the IRE mapper script
Replies: 2
Views: 3383

Re: Aardwolf and the IRE mapper script

I have a very old, and woefully incomplete, set of basic mapping scripts at https://github.com/daagar/damp if you want a starting point for Aardwolf. Note that no map is provided, like with the IRE mapper. You are expected to map on your own :)
by Daagar
Mon Sep 29, 2014 11:59 pm
Forum: Mudlet Mapper
Topic: Mudlet mapper script Q&A
Replies: 38
Views: 109937

Re: Mudlet mapper script Q&A

Zaphob - I do not claim it is good, recommendable, worthwhile or anything else, but I have a very basic set of Aardwolf scripts at the below link that might help if you want to use GMCP (as Aardwolf uses it). They are old, not quite finished (it handles the basics, though) and haven't been tested at...
by Daagar
Sat Aug 30, 2014 3:37 pm
Forum: General Forum
Topic: Reformatting
Replies: 8
Views: 7467

Re: Reformatting

For those that like to geek out over their text editors, Atom.io is an up and coming Sublime clone from the Github folks. Supports vi keybindings too (as does Sublime, of course) :)
by Daagar
Sat Oct 19, 2013 9:56 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 91
Views: 199114

Re: (mapping script) 3kingdoms Mapper

I haven't actually tried your latest version, so this may already be implemented:
tmap merge should accept '.' as an option, meaning 'merge all rooms at this location' rather than giving a direction.
by Daagar
Sun Aug 18, 2013 8:05 pm
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 39818

Re: Compiling on Windows 7

The compiler isn't on your PATH (as evidenced by 'Checking for g++ .... no').
by Daagar
Sat Aug 17, 2013 8:02 pm
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 39818

Re: Compiling on Windows 7

Chris recently merged in the removal of quazip for libzip on his 'master' branch. I've updated my wiki addendum post above to match. It now differs only minimally from the wiki page, basically showing how to compile QT5. I could eventually merge this info with the existing page if desired.
by Daagar
Mon Aug 12, 2013 11:37 pm
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 39818

Re: Compiling on Windows 7

That appears to be true on Chris' 'libzip' branch, but I was planted on his 'master' branch where it is still used for the moment.
by Daagar
Mon Aug 12, 2013 3:05 am
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 39818

Re: Compiling on Windows 7

Update 8/17/13: * Instructions below are based on Chris' "master" branch * Added new libzip dependency instructions * Removed mention of quazip, and the use of -lz instead of -llibzip1 * Mentioned how to build QT 5.1.0 instead of the 'stable' branch (which is pre-5.1.2) * Removed use of L...
by Daagar
Sun Aug 11, 2013 8:15 pm
Forum: Mudlet Development
Topic: Compiling on Windows 7
Replies: 38
Views: 39818

Re: Compiling on Windows 7

Update: Rebuilding Qt5 from source seems to do the trick. Tedious, but doable. The downside is that I went ahead and did it all with a 64bit toolchain. Which is all well and good up until the luarocks libs - guess what, all the generated .dlls end up incompatible. Grr. Since I hate myself, I may try...
by Daagar
Fri Aug 09, 2013 2:49 am
Forum: Scripts & Packages
Topic: Guages: a collection of styled "progress bars"
Replies: 7
Views: 7934

Re: Guages: a collection of styled "progress bars"

Very nice. It takes some amount of talent and/or skill to be able to use gauges. For me at least, it takes a completely different set of talent/skills to make something that ranks above stick-figure/crayon art (which is about the extent of my abilities, and even then I usually need to copy).