You are right that. I'm totally sleep deprived. My bad.Thanks.
Edit: Fixed the original post to use the right brackets, and pull out the other bit.
Search found 1147 matches
- Mon Aug 28, 2023 11:44 am
- Forum: Help Forum
- Topic: Probably really easy IF THEN question
- Replies: 5
- Views: 31368
- Sun Aug 27, 2023 12:07 pm
- Forum: Help Forum
- Topic: Probably really easy IF THEN question
- Replies: 5
- Views: 31368
Re: Probably really easy IF THEN question
Interestingly, you can actually use tables to bypass most of the if/then stuff here, like this. local dirs = {"go 9e, 9n, 18w, 2s, 16e, 5s, 2w, 3n, 2w, 3s, 2w, 3n, 2w, 3s, 2w, 3n, 2w, 3s, 2w, 3n, 2w, 3s, d", "go 11s, 18e, 8n, 2w, 6s, 2w, 6n, 2w, 6s, 2w, 6n, 2w, 6s, 2w, 6n, 2w, 6s, 2w,...
- Wed Jul 19, 2023 6:48 pm
- Forum: Mudlet Mapper
- Topic: suggestion: add waiting button for special exit window in mapper
- Replies: 7
- Views: 58234
Re: suggestion: add waiting button for special exit window in mapper
So long as they are already using speedwalk with a delay, you could absolutely do something like that, where they set an extra delay variable in their script, that is executed, and it is reset when the continue_walk function runs its own wait timer where you indicated. And given that it would be ess...
- Tue Jul 18, 2023 4:10 pm
- Forum: Mudlet Mapper
- Topic: suggestion: add waiting button for special exit window in mapper
- Replies: 7
- Views: 58234
Re: suggestion: add waiting button for special exit window in mapper
Yeah, speedwalks with waiting included require special implementation because of the way that speedwalks work. Normally, they just spam out all the commands as fast as possible, and assume everything will go through properly. As far as I see it, there are three different approaches that could work i...
- Wed May 24, 2023 12:09 pm
- Forum: Help Forum
- Topic: Command Spam Prevention
- Replies: 3
- Views: 19746
Re: Command Spam Prevention
I rewrote some of your if statements just to highlight the sorts of things you can do with Lua to simplify your code. function command_count(event, command) commandCountKill = commandCountKill or 1 currentCommand = command commandCountKill = currentCommand == lastCommand and commandCountKill + 1 or ...
- Tue May 23, 2023 12:53 pm
- Forum: Help Forum
- Topic: Command Spam Prevention
- Replies: 3
- Views: 19746
Re: Command Spam Prevention
Instead of using an alias, you can create an event handler for the sysDataSendRequest event, and handle it that way. There is an example in the wiki, located here: https://wiki.mudlet.org/w/Manual:Lua_Fu ... urrentSend
- Fri May 19, 2023 1:54 pm
- Forum: Help Forum
- Topic: how to use basic list or array to see whether an item is in the list?
- Replies: 3
- Views: 19587
Re: how to use basic list or array to see whether an item is in the list?
Another way, especially if you have different actions to match different words you are looking for, is to use your matched words as keys, and the actions as entries, like this: action_table = {apple = "drop apple", orange = "eat orange", pear = "cast fireball pear"} -- ...
- Fri May 12, 2023 5:47 pm
- Forum: Help Forum
- Topic: Button Layout Bug?
- Replies: 5
- Views: 20863
Re: Button Layout Bug?
The description of the problem is great, as is showing it in action, but it would be useful if you showed the code you were using to generate those buttons, so we could hopefully figure out where the problem is occurring.
- Sat Apr 15, 2023 12:47 am
- Forum: Help Forum
- Topic: Capturing prompt
- Replies: 2
- Views: 19983
Re: Capturing prompt
So, you can add in a bit to make it work in both circumstances: ^Hp: (\d+)\((\d+)\) [\s\*\d]*Gp: (\d+)\((\d+)\) Xp: (\d+)\((\d+)\) Basically, it just makes a group of characters, spaces, numbers and asterisks, and then says that your pattern should look for 0 or more of them right before the Gp in y...
- Thu Mar 09, 2023 1:46 am
- Forum: Help Forum
- Topic: Commands not working
- Replies: 1
- Views: 9000
Re: Commands not working
There is no way that you could use arrow key movement via Mudlet, because Mudlet doesn't sent anything to the game at all until you hit Enter. This is distinctly different from base Telnet, which sends each key stroke as you type, and so allows for some very particular features that basically no MUD...