Search found 496 matches

by chris
Wed Oct 16, 2013 2:31 pm
Forum: Mudlet Mapper
Topic: Good working pair? available code base + realy good mapper ?
Replies: 6
Views: 4296

Re: Good working pair? available code base + realy good mapp

Sure. Use LPMUD and my mapping script (https://github.com/Chris7/3k-Scripts). The only part you need to change is the triggers to recognize the room information to however you want to declare them.

Pick whatever driver you want:
http://en.wikipedia.org/wiki/LPMud
by chris
Wed Oct 16, 2013 3:46 am
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 89112

Re: (mapping script) 3kingdoms Mapper

I added a few new things today:
1) tmap config has a coordinateMap option which will just assume you are doing everything correctly.
2) some better output messages for room conflicts
3) tmap merge <direction> will merge your currently occupied room to the one in the given direction.
by chris
Tue Oct 15, 2013 11:14 pm
Forum: Mudlet Mapper
Topic: Good working pair? available code base + realy good mapper ?
Replies: 6
Views: 4296

Re: Good working pair? available code base + realy good mapp

It's up to you what you reveal to players. You can use LPMUD, DIKU, SMAUG, etc. and just codify the information you want to give players. There are existing scripts for LPMUDs for Mudlet.
by chris
Tue Oct 15, 2013 12:06 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 89112

Re: (mapping script) 3kingdoms Mapper

Mgrommet: You gave me an idea, I'll throw in a configure that is coordinate based on. This will actually help with areas that have changing descriptions (ravenloft/der'thalas/ant/spidercaves). Though for places like Science with static descriptions, it's probably something like your room short/desc/...
by chris
Thu Oct 10, 2013 6:38 pm
Forum: Help Forum
Topic: MAP Display
Replies: 5
Views: 2078

Re: MAP Display

I'm not sure what you are trying to do. It looks like you have a display that resembles rooms & connections. What is wrong with it? What should it look like?
by chris
Thu Sep 26, 2013 3:40 am
Forum: Help Forum
Topic: Right click on mapper
Replies: 3
Views: 1841

Re: Right click on mapper

You can use "" as a parent to have it be null. You can also look into addMapMenu.

The currently selected rooms are by default passed.

You might want to check out this:
http://wiki.mudlet.org/w/Manual:Lua_Fun ... ddMapEvent
by chris
Sat Sep 21, 2013 12:39 pm
Forum: Help Forum
Topic: T2T Mapper from scratch
Replies: 8
Views: 3313

Re: T2T Mapper from scratch

If you are looking for a fairly complete mapper that works off muds which do not have room ids/prebuilt maps, you might want to check out my mapper for 3kingdoms (https://github.com/Chris7/3k-Scripts)
by chris
Sat Sep 14, 2013 7:32 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 89112

Re: (mapping script) 3kingdoms Mapper

I'm betting the room capture done with cmud is different, hence why the mapper is thinking they are distinct rooms. You can use the updateroom alias or just use connect stubs to fix it.
by chris
Thu Sep 12, 2013 2:48 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 89112

Re: (mapping script) 3kingdoms Mapper

The spacing is user definable through tmap config. I use large room sizes so it looks fine on my mapper, though it might be good to set it to a delta of 2 by default instead of 8.
by chris
Wed Sep 11, 2013 10:23 pm
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 89112

Re: (mapping script) 3kingdoms Mapper

Are you using the latest mapper as well (from github)?