Search found 1146 matches
- Wed Feb 08, 2023 3:09 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
When it comes to getting the text into the containers that you have set up, can you post a screenshot of the trigger you have setup to try to capture that text? Please also show or otherwise include the code you have that is creating those containers (not the code for the containers themselves, just...
- Wed Feb 08, 2023 3:05 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
If you find you really like the repeat functionality that you had in cMUD, you can more or less mimic it by just making a script and putting a simple function into it that will do what it does, like this: function reSend(cmd, num) for i = 1, num do send(cmd) end end That way, you only have to do al...
- Wed Feb 08, 2023 3:02 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
Looking at the code I had for the combat stuff, it looks like I just wasn't accounting for the initial nil value for the fightcounter variable. So you could use the timers as is, but at the very beginning of that code block, before any of the if statements, add this: fightcounter = fightcounter or 0...
- Tue Jan 31, 2023 6:08 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
If you find you really like the repeat functionality that you had in cMUD, you can more or less mimic it by just making a script and putting a simple function into it that will do what it does, like this: function reSend(cmd, num) for i = 1, num do send(cmd) end end That way, you only have to do all...
- Sat Jan 28, 2023 10:22 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
Oh, about the chat windows, you send the text to the window you want like this:
- Sat Jan 28, 2023 10:20 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
I don't think there is a mechanism to use a table in your trigger patterns like you have done, so you will need a more complicated trigger pattern to match things in the way you are looking to. This is a pattern I made for my game that tries to capture all the relevant bits of info in a line such as...
- Sat Jan 28, 2023 8:22 pm
- Forum: Help Forum
- Topic: Switching from cMUD
- Replies: 11
- Views: 17136
Re: Switching from cMUD
Okay, so firstly, you should know of the two main ways to construct a string containing a value from a variable, as you will clearly be making use of one or both of them quite a lot. The simplest way is to use the string concatenation symbol ".." to connect the various pieces, like this: &...
- Thu Jan 19, 2023 11:26 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 441
- Views: 459438
Re: Generic Mapping Script
With the function, setRoomName. Give it the roomID, and the name you want it to have, and BAM, the room now has that name.
- Tue Jan 10, 2023 3:40 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 441
- Views: 459438
Re: Generic Mapping Script
Thanks much for having some foundation for map scripting. I'm finding it helpful in learning through your work. I was wondering if anyone here has any suggestions or ideas on how I can ignore/prevent tick information from messing up the room description? For example:- You are hungry. You are thirst...
- Thu Dec 29, 2022 9:21 pm
- Forum: Help Forum
- Topic: Creating temporary variables within aliases/triggers?
- Replies: 5
- Views: 10027
Re: Creating temporary variables within aliases/triggers?
The "Scripted Aliases" bit is indeed a folder, with the idea being to make it easier to keep them together in case you needed to delete them or something. It would be created as an alias, just as if you had created it by hand. You can, optionally, create temporary aliases, that are created...