Search found 92 matches

by Phoenix
Fri Jan 04, 2013 4:02 am
Forum: General Forum
Topic: Mudlet 2.0 final
Replies: 33
Views: 36696

Re: Mudlet 2.0 final

The new display has a bug, and a 'derp' feature. Bug first. When I use 'display()', it adds a 'nil' after the correct output. This is happening on a new blank profile. This happens regardless of whether or not I am using it in scripts, alias, or from a lua alias on the command line. This happens whe...
by Phoenix
Thu Jan 03, 2013 6:58 am
Forum: General Forum
Topic: Mudlet 2.0 final
Replies: 33
Views: 36696

Re: Mudlet 2.0 final

Last post - This started in test 6 on Mac... When something is disabled (IE, the checkbox is 'open'), it appears to be a 'low quality' image that I'm seeing, as opposed to just an open checkbox. I'm unsure who all this affects, or if there's something I've gone and installed wrong that's causing iss...
by Phoenix
Thu Jan 03, 2013 6:19 am
Forum: General Forum
Topic: Mudlet 2.0 final
Replies: 33
Views: 36696

Re: Mudlet 2.0 final

Mac bug - unsure when this started. In miniconsoles, at certain font-sizes (In fact, any font size other than 10), this bug is heavily apparent. The 'spacing' between letters is incorrect, unless highlighted... Thus, when highlighting, you will witness the font 'contracting' or 'expanding', dependin...
by Phoenix
Thu Jan 03, 2013 6:03 am
Forum: General Forum
Topic: Mudlet 2.0 final
Replies: 33
Views: 36696

Re: Mudlet 2.0 final

This issue started in test7 for me. I was in test4 before I ran into this issue, but there seems to be an issue with display(). I'm not sure how to explain this so I'll just paste my error here. <[string "-------------------------------------------..."]:14: attempt to call global 'printab...
by Phoenix
Mon Jul 30, 2012 10:51 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 706807

Re: Mudlet API requests

Could you guys add something like in the new Achaea website Client where you have this thing with tabs that allows you to check QW, Inventory, Map, Shop Inventory, Room Inventory, things like that? If you dont know what I'm talking about then please go check it out! It's great! That would be a codi...
by Phoenix
Fri Jul 20, 2012 1:13 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 706807

Re: Mudlet API requests

I would like a function for saveProfile(). It would be most appreciated. As well, events when triggers/aliases/such have been created, delete, and/or modified.
by Phoenix
Fri Jan 06, 2012 4:57 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: Howto: Sync profiles using dropbox
Replies: 30
Views: 125476

Re: Howto: Sync profiles using dropbox

I just helped someone with Vista and Win 7 set this up on their machines. Turns out you can use mklink /j to do this on both of those, creating a junction to the profiles folder in dropbox. And, as I posted above, there is that bit available for XP that works wonders!
by Phoenix
Mon Oct 24, 2011 7:37 pm
Forum: Scripts & Packages
Topic: [Achaea] Vodun fashion counter
Replies: 1
Views: 3397

Re: [Achaea] Vodun fashion counter

Changes to puppetry mainly require changing "vodun doll" to "puppet", and there are a few triggers that are simply different. Probably, all the actual attacks are different, but I've not tested that far.
by Phoenix
Sat Oct 15, 2011 11:55 pm
Forum: General Forum
Topic: ctrl+shift+v
Replies: 27
Views: 18743

Re: ctrl+shift+v

Something I'd like to see before this, would be a copy from the buffer that respects the linebreaks as the MUD had them... Talked to someone about this before, and they said it looked like it would be a few simple changes in the code. Same could be done for moving the cursor/selecting the line... IE...
by Phoenix
Wed Oct 12, 2011 6:58 am
Forum: Whatever
Topic: IRE credits
Replies: 6
Views: 6930

Re: IRE credits

Ah... I see. This would, of course, be similar to how the "Alt credits"* aren't designed to create many newbie-lol-alts with enough skills to phase and rob, but rather to draw characters from other the other IRE games, to get people playing multiple games instead of focusing on just one of...