Search found 351 matches
- Wed Apr 18, 2012 10:03 pm
- Forum: Mudlet Development
- Topic: Can't compile on Debian wheezy with libyajl2
- Replies: 8
- Views: 7419
Re: Can't compile on Debian wheezy with libyajl2
According to your compiler output, you didn't do what I suggested. lua_yajl1.c must not be used, but lua_yajl.c. I did exactly what you stated, after completely removing the mudlet git directory and re-issuing a git clone. src.pro ... 108 TMap.cpp \ 109 lua_yajl.c \ 110 TBuffer.cpp \ ... TLuaInterp...
- Wed Apr 18, 2012 3:57 am
- Forum: Whatever
- Topic: Got a new CPU...
- Replies: 2
- Views: 4055
Re: Got a new CPU...
Haha, congrats. Thats' a nice speed.
What' you compile WINE at? Right now running at a bit over 6min for wine1.4 from git.... and I've got a pretty recent processor (Intel core i7, 2nd Gen)
What' you compile WINE at? Right now running at a bit over 6min for wine1.4 from git.... and I've got a pretty recent processor (Intel core i7, 2nd Gen)
- Wed Apr 18, 2012 3:52 am
- Forum: Mudlet Development
- Topic: Can't compile on Debian wheezy with libyajl2
- Replies: 8
- Views: 7419
Re: Can't compile on Debian wheezy with libyajl2
Thanks for the reply Aico, and Heiko. Unfortunatly, even after making both suggested changes, attempting the compile with lua_yajl1 (Aico's change) fails. a make dist-clean and running qmake, and then making the changes Heiko suggest -also- results in a failed build. Error in question: In file inclu...
- Mon Apr 16, 2012 11:19 pm
- Forum: Mudlet Development
- Topic: Can't compile on Debian wheezy with libyajl2
- Replies: 8
- Views: 7419
Can't compile on Debian wheezy with libyajl2
Trying to compile the most recent (as of the time of this post) snapshot from Mudlet's git branch. I've compiled Mudlet before and have all the necessary libraries that I am aware of. The only items that have changed since my last attempt at compilation is the libyajl1 to libyajl2 in Wheezy. I canno...
- Thu Apr 12, 2012 10:05 pm
- Forum: Help Forum
- Topic: Auto Looter
- Replies: 3
- Views: 2663
Re: Auto Looter
All commands (functions) and otherwise within Mudlet are case sensitive.
is NOT the same as
Notice the second capitalized 'T'. You need to use that format, for the tempTimer function.
Code: Select all
temptimer()
Code: Select all
tempTimer()
- Tue Feb 21, 2012 11:22 pm
- Forum: Help Forum
- Topic: Very Basic Help Needed
- Replies: 6
- Views: 6036
Re: Very Basic Help Needed
Gilmo:
That highlights the whole line, but then defeats the purpose of capture groups for RegEx. You'd be better off using a substring match in that case.
Vadi:
showCaptureGroups() isn't exactly a hard line to type to .. well, highlight the individual captures!
That highlights the whole line, but then defeats the purpose of capture groups for RegEx. You'd be better off using a substring match in that case.
Vadi:
showCaptureGroups() isn't exactly a hard line to type to .. well, highlight the individual captures!
- Mon Feb 20, 2012 11:19 pm
- Forum: Help Forum
- Topic: Very Basic Help Needed
- Replies: 6
- Views: 6036
Re: Very Basic Help Needed
If you want the whole line highlighted with RegEx type then you'll need to use scripting instead of the built-in 'trigger highlight' from Mudlet. Its apparently a 'feature' that only the captured group is highlighted.... :? Create your trigger, Regular expression type: ^You have slain (.+?)\.$ In th...
- Sun Feb 12, 2012 5:17 pm
- Forum: Help Forum
- Topic: Ubuntu 10.04 Make Errors
- Replies: 3
- Views: 3141
- Sat Feb 11, 2012 3:04 pm
- Forum: Scripts & Packages
- Topic: GMCP Inventory Organizer (Achaea)
- Replies: 64
- Views: 59680
Re: GMCP Inventory Organizer (Achaea)
All of the muds I play let you use item ids and specify the hand to wield it in, so it's never a guess. Is there a GMCP equipped mud that doesn't let you do this? I'd like to know so I can change my system around to compensate. Yes you can specify the hand to wield an item in per id. GMCP does not ...
- Fri Feb 10, 2012 10:50 pm
- Forum: Help Forum
- Topic: Get item script
- Replies: 3
- Views: 2938
Re: Get item script
You can ATTACH an XML file to future posts instead of including as a 'code' block. If you want to paste code inline with your forum post, please only include the lua code that is nesseccarry in ordr to reproduce the problem. This will help those trying to help YOU, by not forcing them to sift throug...