Search found 1147 matches
- Tue Apr 23, 2013 8:51 pm
- Forum: Help Forum
- Topic: Creating Alias with Trigger condition.
- Replies: 2
- Views: 3695
Re: Creating Alias with Trigger condition.
Well, you need to make two temporary triggers, one for success, one for failure. It could look something like this: if id1 then killTrigger(id1) end id1 = tempTrigger("You make a blue-violet liquid out of a deadly nightshade.", [[send("put bag backpack") send("quaff vial&quo...
- Tue Apr 23, 2013 8:32 pm
- Forum: Help Forum
- Topic: Making a automated healing trigger.
- Replies: 10
- Views: 9876
Re: Making a automated healing trigger.
You could also have adjusted the triggering line to something like this. (.*?)\s+(\d+)hp The question mark after the * should mean that it grabs the fewest number of characters to still match the pattern, so it should leave the trailing spaces to be handled by the \s+ immediately following it. Not e...
- Fri Apr 19, 2013 2:23 pm
- Forum: Help Forum
- Topic: Making a automated healing trigger.
- Replies: 10
- Views: 9876
Re: Making a automated healing trigger.
The name of the trigger needs to be in quotes. So instead of:
disableTrigger(Healing)
You need:
disableTrigger("Healing")
disableTrigger(Healing)
You need:
disableTrigger("Healing")
- Wed Apr 17, 2013 9:55 pm
- Forum: Help Forum
- Topic: Problem with First Command on Connect
- Replies: 3
- Views: 2909
Re: Problem with First Command on Connect
It might be, I suppose, but I have the "Enable GMCP" check box unchecked in settings, as this mud doesn't use GMCP.
- Wed Apr 17, 2013 7:06 pm
- Forum: Help Forum
- Topic: Problem with First Command on Connect
- Replies: 3
- Views: 2909
Problem with First Command on Connect
With the newest version, whatever I send for my first command when I connect doesn't work, and I have no idea why. I tried it with older versions and everything works normally. What changed and how can I change it back? In case that isn't completely clear, when I connect to the MUD I play, it asks i...
- Wed Apr 03, 2013 2:42 pm
- Forum: Help Forum
- Topic: Lag in Windows Versions
- Replies: 2
- Views: 2708
Re: Lag in Windows Versions
Thanks, that seems to have fixed it!
- Wed Apr 03, 2013 2:25 am
- Forum: Help Forum
- Topic: Lag in Windows Versions
- Replies: 2
- Views: 2708
Lag in Windows Versions
Hi, this is my first time posting here, but I have been developing scripts in Mudlet for people that play DSL (Dark and Shattered Lands) for some time, and the people I have talked to that use Mudlet on Windows say that they experience significant lag when compared to running the same thing on a Mac...