Well, nothing a little arithmatic and movcurso can't solve, I think ...
Thanks again for the help.
Search found 36 matches
- Fri Aug 13, 2021 12:48 am
- Forum: Help Forum
- Topic: Echo a list in a miniconsole
- Replies: 11
- Views: 7264
- Thu Aug 12, 2021 8:02 pm
- Forum: Help Forum
- Topic: Echo a list in a miniconsole
- Replies: 11
- Views: 7264
Re: Echo a list in a miniconsole
Well, a dozen maybe, so ... . I have a couple of different options now, though. Thank you!
One last question, is there any way to have the echo start at the bottom of the miniConsole and work up? I think I can figure a way around this wiht 'moveCursor', but thought I would ask.
One last question, is there any way to have the echo start at the bottom of the miniConsole and work up? I think I can figure a way around this wiht 'moveCursor', but thought I would ask.
- Thu Aug 12, 2021 7:01 pm
- Forum: Help Forum
- Topic: Echo a list in a miniconsole
- Replies: 11
- Views: 7264
Re: Echo a list in a miniconsole
By the way, I am guessing the answer is parsing the list and sending the output one item at a time, but I am concerned about the overhead/efficiency of that.
- Thu Aug 12, 2021 6:54 pm
- Forum: Help Forum
- Topic: Echo a list in a miniconsole
- Replies: 11
- Views: 7264
Re: Echo a list in a miniconsole
Thanks for the response!
That worked, but not quite as desired (though probably as expected ... )
myTable = {"1", "2"}
HelloWorld:display(myTable)
results in {"1","2"} being echoed to the miniconsole.
What I was hoping for was
1
2
That worked, but not quite as desired (though probably as expected ... )
myTable = {"1", "2"}
HelloWorld:display(myTable)
results in {"1","2"} being echoed to the miniconsole.
What I was hoping for was
1
2
- Thu Aug 12, 2021 4:09 am
- Forum: Help Forum
- Topic: Echo a list in a miniconsole
- Replies: 11
- Views: 7264
Echo a list in a miniconsole
Is there a way to echo an entire list (table) to a miniconsole other than parsing the list and sending the elements individually?
- Mon Aug 09, 2021 3:00 am
- Forum: Help Forum
- Topic: Identifying and Selecting Targets from a List
- Replies: 4
- Views: 4388
Re: Identifying and Selecting Targets from a List
Getting closer, but I am sure there are problems with my code and there are still a couple of gaps that I am stuck on. -- Initialize list at login moblist = {} -- List of potential targets. targets = {} -- List of actual targets mapped to one of 4 slots --[[ In code that parses game output to identi...
- Sun Aug 08, 2021 11:04 pm
- Forum: Help Forum
- Topic: Identifying and Selecting Targets from a List
- Replies: 4
- Views: 4388
Re: Identifying and Selecting Targets.
Ok, starting to work some of this out for myself. Completely new to LUA and Mudlet and Geyser, so ... on the learning curve here. So populating either list is easy enough with "insert", so that part is straightfoward. moblist = {} targets = {} Then why my trigger identifies a potential tar...
- Sat Aug 07, 2021 11:08 pm
- Forum: Help Forum
- Topic: Identifying and Selecting Targets from a List
- Replies: 4
- Views: 4388
Re: Identifying and Selecting Targets.
By the way, I'll take partial solutions or ideas to get me started.
- Sat Aug 07, 2021 11:02 pm
- Forum: Help Forum
- Topic: Hide/remove buttons next to command line
- Replies: 2
- Views: 3101
Re: Hide/remove buttens next to command line
Aha! Thanks.
- Sat Aug 07, 2021 8:41 pm
- Forum: Help Forum
- Topic: Identifying and Selecting Targets from a List
- Replies: 4
- Views: 4388
Identifying and Selecting Targets from a List
Ok, let me see if I can explain this. It's a bit hard because I don't know exactly what I want until I tinker with it a little bit, but I'll give it a shot. First part - target slots: I want to have a list of 4 primary targets. I want to bind 4 keys (one for each target) to attack the selected targe...