hrmmm... Hey ceff, how can you tell that the trigger works if you can't see the variable?
There were no indicators written into the trigger to tell you if it fired or not.
So if the alias doesn't work, how do you know that the trigger is working?
Search found 88 matches
- Sat Jul 03, 2010 2:25 pm
- Forum: Help Forum
- Topic: counter
- Replies: 11
- Views: 8539
- Sat Jul 03, 2010 12:48 pm
- Forum: Help Forum
- Topic: counter
- Replies: 11
- Views: 8539
Re: counter
In order to program in any language, you need to sit down and work out the steps that you need to take. After that is completed, you put it into pseudocode. For this example, you need to initialize the variable, then increment it. If you want to save it when you exit, then you need to work out those...
- Sat Jul 03, 2010 2:14 am
- Forum: Help Forum
- Topic: cecho in scripts?
- Replies: 9
- Views: 6209
Re: cecho in scripts?
I was curious about this one, but didn't have time to post earlier.
Could the problem with cecho be the exclamation point? I know in some languages the exclamation point has a special meaning. Could that have come into play here?
It was just a thought, but I'm glad that you got it working.
Could the problem with cecho be the exclamation point? I know in some languages the exclamation point has a special meaning. Could that have come into play here?
It was just a thought, but I'm glad that you got it working.
- Sat Jul 03, 2010 2:01 am
- Forum: Help Forum
- Topic: counter
- Replies: 11
- Views: 8539
Re: counter
Set up a trigger: You think your spell casting skill has improved. You can use substring, begining of line, or exact, dependingo n where it shows up. Your script would be something like: if skillimproved == nil then skillimproved = 0 end skillimproved = skillimproved + 1 This counter would be reset ...
- Thu Jul 01, 2010 6:42 pm
- Forum: Help Forum
- Topic: Queue commands
- Replies: 2
- Views: 2704
Re: Queue commands
The way that I do it is to have a balance or eq trigger that fires on balance or eq.
When it fires, it checks a set of variables if they are 1 then the action is done, if not, then it doesn't.
When it fires, it checks a set of variables if they are 1 then the action is done, if not, then it doesn't.
- Thu Jul 01, 2010 12:24 pm
- Forum: Mudlet Development
- Topic: Idea: Command line navigation
- Replies: 5
- Views: 4845
Re: Idea: Command line navigation
Also, if your text spans multiple lines in the command box, you can use <Home> and <End> to go to the beginning of the line or the end of the line respectively. Though, with having the linewrap in IRE muds set to zero and mudlet wrapping at 80 characters, there are still new line characters when you...
- Mon Jun 28, 2010 12:46 am
- Forum: Help Forum
- Topic: Help with aliases
- Replies: 8
- Views: 4755
Re: Help with aliases
Yes. Though unless you set your targeting alias up to use "set target" as the command.... You can use whatever variable you want. As long as it doesn't conflict with something else. I tend to use more than just target though. So if I am just mindlessly hunting I use blasttarget... That way...
- Sun Jun 27, 2010 10:59 pm
- Forum: Help Forum
- Topic: Help with aliases
- Replies: 8
- Views: 4755
Re: Help with aliases
Ok, so the basics on how to use this: I have my F4 Function key set up to send my general kill thing. So if, under keys, you set up a new binding, have it grab and then press whatever key you want, then in your script you would use soemthing like: send("kill " .. target) After you set up a...
- Sun Jun 27, 2010 3:17 pm
- Forum: Help Forum
- Topic: Help with aliases
- Replies: 8
- Views: 4755
Re: Help with aliases
alias:
script:
The cecho is optional btw.
- Sat Jun 26, 2010 11:11 am
- Forum: General Forum
- Topic: Hi there. So let me get this straight.
- Replies: 26
- Views: 18088
Re: Hi there. So let me get this straight.
The one exception I can think of is I do not believe there is currently any way to truly work with some of the features of the trigger engine. Parent-child relationships aren't accounted for in the Lua functions available, I don't think. It's possible you could do something like that, if the api we...