Search found 232 matches

by Belgarath
Tue Mar 15, 2016 6:00 am
Forum: Mudlet Development
Topic: Next version?
Replies: 15
Views: 15137

Re: Next version?

I agree. It would also help in its development if more bugs were caught before an official 3.0 version is released.
by Belgarath
Tue Mar 15, 2016 5:56 am
Forum: Help Forum
Topic: A plea for assistance!
Replies: 1
Views: 2145

Re: A plea for assistance!

You had the tempTrigger set up wrong. This should work: function highlightAffUpdate () highlight = {} for k, v in pairs(affiliation) do highlight[k] = tempTrigger(k, [[ selectString("]]..k..[[", 1) fg(AffiliationColorTable[]]..v..[[]) deselect() resetFormat() ]]) end end
by Belgarath
Sun Mar 13, 2016 12:11 pm
Forum: Mudlet Development
Topic: Ubuntu setup
Replies: 19
Views: 22941

Re: Ubuntu setup

Reviving a dead post! 8-)

I recently installed Ubuntu and I wanted to compile Mudlet, but I ran into to errors following the same wiki guidelines. I uploaded the log to Pastebin here. Some guidance would be appreciated!

Editor: corrected URL as it was referring to pastebin.co not pastebin.com !
by Belgarath
Wed Feb 24, 2016 6:42 pm
Forum: Help Forum
Topic: How to array
Replies: 2
Views: 2951

Re: How to array

Something like this (bare minimum of effort unless you want to build a modular system):
Code: [show] | [select all] lua
-- ^Hp: \d+ (\d+)%$
if tonumber(matches[2]) < 50 then
  send("heal myself")
end
And you would probably add in extra variables like your health balance or a cooldown timer so you don't spam it.
by Belgarath
Sun Jan 10, 2016 9:35 pm
Forum: Help Forum
Topic: [Help] Bug? String.find does not match dashes
Replies: 2
Views: 5079

Re: [Help] Bug? String.find does not match dashes

If you want to match a dash with string.find/match, you'll need to add % beforehand so it escapes it since it's a special character. %w+ vs %w- is that + is greedy, - isn't.
by Belgarath
Thu Nov 12, 2015 1:18 am
Forum: Help Forum
Topic: Receiving data event
Replies: 6
Views: 4893

Re: Receiving data event

There aren't any events triggered on receiving text (that I'm aware of) unless it is raised yourself via the raiseEvent function.
by Belgarath
Tue Nov 10, 2015 6:24 pm
Forum: Help Forum
Topic: Receiving data event
Replies: 6
Views: 4893

Re: Receiving data event

Which data? Text? GMCP?
by Belgarath
Thu Oct 29, 2015 9:58 am
Forum: Scripts & Packages
Topic: Keep 'em Comin (For Amusement)
Replies: 5
Views: 8724

Re: Keep 'em Comin (For Amusement)

Maybe... Maybe not! Why don't you see if I based them off someone in Avalon yerself? :P
by Belgarath
Wed Oct 28, 2015 9:32 am
Forum: Scripts & Packages
Topic: Keep 'em Comin (For Amusement)
Replies: 5
Views: 8724

Re: Keep 'em Comin (For Amusement)

SlySven wrote:Just not on Windoze versions of the 3.0.0 previews... sigh
:cry: ... I have faith you can fix it, Slyvy!
by Belgarath
Wed Oct 28, 2015 12:22 am
Forum: Scripts & Packages
Topic: Keep 'em Comin (For Amusement)
Replies: 5
Views: 8724

Keep 'em Comin (For Amusement)

In every MUD, there will be that person (or persons) that make you feel sick whenever having interactions with them. Not just your character, but the person behind it. For this reason, I decided to make this package and share it with you all as it has brought me great pleasure using it myself. Upon ...