Search found 1154 matches
- Tue Jun 11, 2013 2:08 pm
- Forum: Mudlet Development
- Topic: Problem with ANSI Escape sequences
- Replies: 9
- Views: 61747
Re: Problem with ANSI Escape sequences
I'm not going to pretend that I know what I'm doing when it comes to VT100 anything, but the original post referenced \t and \r in conjunction with ANSI codes (which seem to be co-referenced when talking about VT100 when I looked it up). Regardless, the first poster looked like someone running a MUD...
- Mon Jun 10, 2013 8:44 pm
- Forum: Mudlet Development
- Topic: Problem with ANSI Escape sequences
- Replies: 9
- Views: 61747
Re: Problem with ANSI Escape sequences
First, I have to say I'm not 100% behind the decision to abandon original telnet functionality. However, given how things are, you guys have consistently given sub-standard answers to people looking for help in this regard, especially since these codes CAN be handled within Mudlet, the person simply...
- Mon Jun 10, 2013 3:51 pm
- Forum: Help Forum
- Topic: Indent wrapped lines in Geyser:MiniConsole
- Replies: 2
- Views: 3159
Re: Indent wrapped lines in Geyser:MiniConsole
I think your best bet is going to be storing the original text in a buffer, and then handling word wrapping yourself using that as the source as you write the lines into the MiniConsole. So, maybe something like this: myBuffer = "original_text" createBuffer(myBuffer) setWindowWrap(myBuffer...
- Sat Jun 08, 2013 6:05 am
- Forum: Help Forum
- Topic: Issue with replaceAll() function
- Replies: 6
- Views: 5149
Re: Issue with replaceAll() function
So, first I notice that several sets of vials won't be matched by the pattern you have. Second, replaceAll replaces every instance of a given bit of text with something else, you are trying to replace several different things. What you might try doing, since you seem to have trouble getting your tri...
- Sat Jun 08, 2013 5:46 am
- Forum: Help Forum
- Topic: Issue with replaceAll() function
- Replies: 6
- Views: 5149
Re: Issue with replaceAll() function
Well, first, have you tried just using replace? The example you gave seems to only have one instance of the text you are looking to overwrite. Second, have you made sure that your trigger is firing on the lines you want it to fire on? If not, you can do something simple like put echo("test"...
- Sat Jun 08, 2013 5:37 am
- Forum: Help Forum
- Topic: Issue with replaceAll() function
- Replies: 6
- Views: 5149
Re: Issue with replaceAll() function
The way you mention the triggering line, it looks more like you are talking about what an alias should do, rather than a trigger. What input are you expecting from the game and/or user to trigger this text to be displayed?
- Fri Jun 07, 2013 2:30 pm
- Forum: Help Forum
- Topic: Rewrapping text in a miniconsole
- Replies: 25
- Views: 19928
Re: Rewrapping text in a miniconsole
If you are talking about the dialog that pops up when I push the import button, then, no, it shows up just fine. But if this error showed up in a dev build, then I have no idea. I still only have the latest release, as stated above. I would be perfectly willing to test things on a dev build (though ...
- Thu Jun 06, 2013 9:02 pm
- Forum: Help Forum
- Topic: Rewrapping text in a miniconsole
- Replies: 25
- Views: 19928
Re: Rewrapping text in a miniconsole
In 2.1, here is what I'm seeing: getColumnNumber: returns the column for the for the main window, regardless of argument getLineNumber: returns the line number for the main window, regardless of argument getLineCount: returns the line count for the main window with no argument, with any argument (in...
- Thu Jun 06, 2013 1:33 pm
- Forum: Help Forum
- Topic: Rewrapping text in a miniconsole
- Replies: 25
- Views: 19928
Re: Rewrapping text in a miniconsole
1. I am using Mac OS X 10.8.3 2. While I would be willing to test to see if issues have been resolved on the most up to date version, I have no idea how to go about compiling a copy for myself, though, from what I understand, it is at least possible. 3. I assume you would prefer that I compile such ...
- Thu Jun 06, 2013 1:15 am
- Forum: Help Forum
- Topic: Rewrapping text in a miniconsole
- Replies: 25
- Views: 19928
Re: Rewrapping text in a miniconsole
The first set of issues was that I was testing with a MiniConsole, and even though the text was changed for it, it wasn't redrawn, so I didn't see the change. Clicking or scrolling made the changed text appear. Similar to the font change issue behavior. The second issue, shown in the example on this...