Search found 1101 matches

by Jor'Mox
Thu May 23, 2013 3:00 pm
Forum: Help Forum
Topic: Vertical Text in Labels
Replies: 8
Views: 2513

Re: Vertical Text in Labels

So, I tried various strategies with QT alignment and word wrap, none of which worked as they don't break up a word. I also tried a few different HTML based strategies which also didn't work. In the end, the only thing that I have had any success with has been inserting <br> between each character of...
by Jor'Mox
Thu May 23, 2013 1:51 am
Forum: Help Forum
Topic: Vertical Text in Labels
Replies: 8
Views: 2513

Vertical Text in Labels

Is there a way to orient text vertically instead of horizontally inside a label, or any other object that could be used in such a manner?

I'm trying to have a value written on a vertical gauge, but it looks ridiculous (and gets cut off) unless I make the gauge extremely wide.
by Jor'Mox
Tue May 21, 2013 12:19 am
Forum: Help Forum
Topic: Repeating last command from trigger.
Replies: 8
Views: 2369

Re: Repeating last command from trigger.

You could store things as you send them in a global variable to keep track of the last command you sent (as opposed to the last command sent to the mud, which could be from user input). Then just reference that. Like this: last_sent = "stuff" send(last_sent) Then your second trigger can use the valu...
by Jor'Mox
Mon May 20, 2013 10:41 pm
Forum: Help Forum
Topic: Default Colors
Replies: 8
Views: 2072

Re: Default Colors

Thanks for the advice. I think for now I'll stick with tempColorTriggers used to capture each color as it first appears and then append it to the color table for later use. So, it will have my default values initially, and then have their default values ones the mud sends them any text using that AN...
by Jor'Mox
Mon May 20, 2013 1:21 pm
Forum: Help Forum
Topic: Default Colors
Replies: 8
Views: 2072

Re: Default Colors

Exactly. I don't want to be able to change them, I want to be able to use those colors so that my script uses their color scheme.
by Jor'Mox
Mon May 20, 2013 3:41 am
Forum: Help Forum
Topic: Problem with permTrigger
Replies: 5
Views: 1492

Re: Problem with permTrigger

It has yet to be fixed. I include a comment line in my triggers saying what name they should be given so that after they are made, they can have their name set manually to the correct value. Not perfect, but it is all you can really do until the code for trigger creation is fixed.
by Jor'Mox
Sun May 19, 2013 12:27 am
Forum: Help Forum
Topic: Default Colors
Replies: 8
Views: 2072

Re: Default Colors

Thanks, I guess I'll just stick with what I have for now then. Is it just my imagination, or can you pull the colors for the mapper in Lua (which are also able to be adjusted in settings)?
by Jor'Mox
Sat May 18, 2013 9:37 pm
Forum: Help Forum
Topic: Default Colors
Replies: 8
Views: 2072

Default Colors

Is there a way to get access to the colors in settings, so, for instance, you can always make something the same "light red" that the user sees when they get "light red" text from the game? I can obviously capture my own colors and store them in with the rest of the colors (and those are the default...
by Jor'Mox
Mon May 13, 2013 8:39 pm
Forum: Help Forum
Topic: filter trigger that has script action - possible?
Replies: 2
Views: 1036

Re: filter trigger that has script action - possible?

The deleteLine() function runs on the line where the cursor is placed. When the trigger fires, the cursor will be on the last line of your and trigger. If you know where the other line is relative to that, you can move the cursor using the moveCursor() function, and then call deleteLine() to delete ...
by Jor'Mox
Sat May 11, 2013 1:49 pm
Forum: Help Forum
Topic: Problem with Temp Trigger Recursion
Replies: 2
Views: 1061

Re: Problem with Temp Trigger Recursion

It was not lost on me that this is a "slow" methodology, however the server side delay imposed during the process is so great that the time spent running the script could easily take more than a second without being noticed, so the inefficiency is negligible. That said, I ended up breaking it into a...