Search found 4850 matches

by Vadi
Sun Dec 13, 2009 1:23 pm
Forum: Help Forum
Topic: Starter help (alias, variables)
Replies: 2
Views: 1486

Re: Starter help (alias, variables)

I'll write the answer for you later, but for now try to figure it out after watching the screencasts: http://www.mudlet.org/media/
by Vadi
Sat Dec 12, 2009 9:15 pm
Forum: Scripts & Packages
Topic: Introducing: Mantis for Lusternia - Beta Release 5.0.1
Replies: 72
Views: 20407

Re: Introducing: Mantis for Lusternia

http://www.screentoaster.com/watch/stUk ... hdXFpfVFFW

made you a short vid on how to make it all be 1 xml
by Vadi
Sat Dec 12, 2009 6:50 am
Forum: General Forum
Topic: Useful regex combinations
Replies: 0
Views: 1366

Useful regex combinations

If anyone has come up with smart regex combinations for some common or not so common problems, do share them here - we could use some of them for the manual.
by Vadi
Sat Dec 12, 2009 1:46 am
Forum: Mudlet Development
Topic: Some feature requests
Replies: 4
Views: 2340

Re: Some feature requests

I've been using Mudlet for a while now and I really like it. There are just a couple of things I thought about, which would make it all even greater for me, if implemented. It's very well possible however that one or two of them already exist and I simply have failed to notice them. (I'm also still...
by Vadi
Fri Dec 11, 2009 6:18 pm
Forum: Help Forum
Topic: None of my aliases work
Replies: 1
Views: 1213

Re: None of my aliases work

Can you show a screenshot of your alias and of the debug console when you try it?
by Vadi
Fri Dec 11, 2009 4:55 am
Forum: Help Forum
Topic: logical and/or
Replies: 5
Views: 2071

Re: logical and/or

See http://lua-users.org/wiki/ExpressionsTutorial for some good information.
by Vadi
Fri Dec 11, 2009 2:30 am
Forum: Scripts & Packages
Topic: Introducing: Mantis for Lusternia - Beta Release 5.0.1
Replies: 72
Views: 20407

Re: Introducing: Mantis for Lusternia

You can also make buttons in Mudlet to turn classes on/off ;) If classes in Lusternia share the same skillsets like they do in Achaea, then internally you want to split things up by skillsets, not classes. Keep a counter for each skillset and deactivate when it's zero (ie class A and class B have sk...
by Vadi
Thu Dec 10, 2009 2:40 pm
Forum: Scripts & Packages
Topic: Introducing: Mantis for Lusternia - Beta Release 5.0.1
Replies: 72
Views: 20407

Re: Introducing: Mantis for Lusternia

Well, it's more than that... a line saying you fell from the trees doesn't necessarily mean you actually did.

But that's for later stages ;)

Oh btw, is there an autosipper? :P
by Vadi
Thu Dec 10, 2009 5:18 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 336819

Re: Mudlet API requests

setCSS(css code), should work on any widget mudlet creates, because we have void setStyleSheet ( const QString & styleSheet ) that works on QWidget
by Vadi
Thu Dec 10, 2009 5:15 am
Forum: Scripts & Packages
Topic: Introducing: Mantis for Lusternia - Beta Release 5.0.1
Replies: 72
Views: 20407

Re: Introducing: Mantis for Lusternia

Oh definitely heh. You don't have any anti-illusion at all or defenses yet. Even the curing doesn't check for exclusive cures ;)