Search found 107 matches

by Zaphob
Wed Aug 26, 2015 12:18 pm
Forum: Help Forum
Topic: log input?
Replies: 3
Views: 1228

Re: log input?

Oh well, it seems like there is no simple solution (yet) to this simple request. I assumed otherwise. So the smartest thing seems to me, creating a new function for saving the player's inputs. At best, to the same file as the mud's output. Maybe there already are some scripts with alike functionalit...
by Zaphob
Tue Aug 25, 2015 10:28 am
Forum: Help Forum
Topic: log input?
Replies: 3
Views: 1228

log input?

A friend asks, is there an easy way to save to logfile also the player's input and not just the output from the mud?
by Zaphob
Thu Mar 12, 2015 10:36 am
Forum: Mudlet Development
Topic: I18n and L10n of Mudlet
Replies: 1
Views: 2076

Re: I18n and L10n of Mudlet

I have run into these English strings in the mapper API before, and it is really a PITA if your MUD does not send English strings to compare with. An easy solution would be to add a way for scripts to overwrite the accepted strings. Translation tables seem more complicated. If you can already ship t...
by Zaphob
Thu Mar 12, 2015 10:30 am
Forum: Mudlet Development
Topic: add Forum links to Website & Wiki
Replies: 10
Views: 6922

Re: add Forum links to Website & Wiki

Seems like this issue is still open. Should be easy to fix, albeit only few people have the necessary rights.
by Zaphob
Tue Mar 03, 2015 11:52 am
Forum: Help Forum
Topic: Mudlet eats line?
Replies: 5
Views: 1729

Re: Mudlet eats line?

I am not sure I understand your answers correctly, so I will clarify again: When I first connect to the MUD, everything is fine. I can enter my char's name in the same line as the question prompt. This is deliverately so. Only when I connect again, I see a different behavior. Also, I only see it whe...
by Zaphob
Wed Nov 12, 2014 4:08 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 6415

Re: developing mapping script for Morgengrauen

Ok sure, I can use gmcp and build a script, which would draw the current room on map, and include all known exits, draw them as stubs. Not sure, how exactly the code will look, but seems possible. Then I move to another room. Now I get the visible exits, directions from this room. But gmcp does not ...
by Zaphob
Sat Nov 08, 2014 2:51 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 6415

Re: Mapping Script for Morgengrauen

What I did already: * Created a room manually, created another room manually, linked them via exits manually (unfortunately, that is where the mapper tutorial ended) * Create a GMCP script, which will be executed, whenever any new room is entered. It then goes on to save the room's id to a list, or ...
by Zaphob
Sat Nov 08, 2014 1:18 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 6415

developing mapping script for Morgengrauen

So I will give it another shot. Totally forgot how to use the mapper again. Currently looking through other mapping scripts, but none come to help in a way I can directly use. So I need to develop again. Here is what I receive: room description: Die Hafenstrasse fuehrt in Ost-West Richtung zum Hafen...
by Zaphob
Wed Oct 29, 2014 9:12 pm
Forum: Mudlet Development
Topic: add Forum links to Website & Wiki
Replies: 10
Views: 6922

Re: add Forum links to Website & Wiki

All suggestions say to modify the source code. We can work around that by keeping it versioned then. Either that or keep a list of things too adjust after a version update. Maybe that is less hustle than adding the forum source to version control, which seems possible only for admins, who have enou...
by Zaphob
Wed Oct 22, 2014 10:55 pm
Forum: Scripts & Packages
Topic: n00b script/trigger question.
Replies: 5
Views: 4849

Re: n00b script/trigger question.

Maybe check out the Trigger Manual