Search found 104 matches

by Zaphob
Thu Mar 12, 2015 10:30 am
Forum: Mudlet Development
Topic: add Forum links to Website & Wiki
Replies: 10
Views: 6414

Re: add Forum links to Website & Wiki

Seems like this issue is still open. Should be easy to fix, albeit only few people have the necessary rights.
by Zaphob
Tue Mar 03, 2015 11:52 am
Forum: Help Forum
Topic: Mudlet eats line?
Replies: 5
Views: 1402

Re: Mudlet eats line?

I am not sure I understand your answers correctly, so I will clarify again: When I first connect to the MUD, everything is fine. I can enter my char's name in the same line as the question prompt. This is deliverately so. Only when I connect again, I see a different behavior. Also, I only see it whe...
by Zaphob
Wed Nov 12, 2014 4:08 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 5926

Re: developing mapping script for Morgengrauen

Ok sure, I can use gmcp and build a script, which would draw the current room on map, and include all known exits, draw them as stubs. Not sure, how exactly the code will look, but seems possible. Then I move to another room. Now I get the visible exits, directions from this room. But gmcp does not ...
by Zaphob
Sat Nov 08, 2014 2:51 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 5926

Re: Mapping Script for Morgengrauen

What I did already: * Created a room manually, created another room manually, linked them via exits manually (unfortunately, that is where the mapper tutorial ended) * Create a GMCP script, which will be executed, whenever any new room is entered. It then goes on to save the room's id to a list, or ...
by Zaphob
Sat Nov 08, 2014 1:18 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 5926

developing mapping script for Morgengrauen

So I will give it another shot. Totally forgot how to use the mapper again. Currently looking through other mapping scripts, but none come to help in a way I can directly use. So I need to develop again. Here is what I receive: room description: Die Hafenstrasse fuehrt in Ost-West Richtung zum Hafen...
by Zaphob
Wed Oct 29, 2014 9:12 pm
Forum: Mudlet Development
Topic: add Forum links to Website & Wiki
Replies: 10
Views: 6414

Re: add Forum links to Website & Wiki

All suggestions say to modify the source code. We can work around that by keeping it versioned then. Either that or keep a list of things too adjust after a version update. Maybe that is less hustle than adding the forum source to version control, which seems possible only for admins, who have enou...
by Zaphob
Wed Oct 22, 2014 10:55 pm
Forum: Scripts & Packages
Topic: n00b script/trigger question.
Replies: 5
Views: 4494

Re: n00b script/trigger question.

Maybe check out the Trigger Manual
by Zaphob
Wed Oct 22, 2014 3:16 pm
Forum: Help Forum
Topic: Newbie Multi-Line Trigger
Replies: 9
Views: 2187

Re: Newbie Multi-Line Trigger

Thanks Jor'Mox. Here is yet another explanation I received: because matching only goes in one direction (from left to right), you need to distinguish match start and match end, and you can only control greedyness of the end the start is always as early (greedy) as possible I am getting a better feel...
by Zaphob
Wed Oct 22, 2014 11:35 am
Forum: Help Forum
Topic: Newbie Multi-Line Trigger
Replies: 9
Views: 2187

Re: Newbie Multi-Line Trigger

Still not sure, why it was so greedy, but the following more specific pattern works as expected:
Code: [show] | [select all] lua
weapon, damagetype = string.match(text, "%. ([^%.]-) macht folgenden Schaden: ([^%.]-)%.")
display(weapon)
"Ein Bienenstachel"
by Zaphob
Mon Oct 20, 2014 9:59 pm
Forum: Help Forum
Topic: Newbie Multi-Line Trigger
Replies: 9
Views: 2187

Re: Newbie Multi-Line Trigger

Unfortunately, the line breaks are completely random aka when the line is full. Depending on length of names, etc, this can be at different places. So I will go the string.match way and see where it takes me. Then again, pattern matching doesn't offer the exact functionality I try to recreate, some ...