Search found 107 matches

by Zaphob
Sun May 06, 2018 10:48 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 285975

Re: Mudlet features and API requests

Each size is a multiple of 8px x 1,2,3 or 4 (so that is 8x8, 16,x16, 24x24 or 32x32) - what is probably not helping is that sizes 3 and 4 also include texts and some of those are a bit long IMHO - I plan to change "Package Manager" / "Module Manage" to just "Packages" / "Modules" - which should hel...
by Zaphob
Sat Jul 08, 2017 6:41 am
Forum: General Forum
Topic: Mudlet 3.3.1 is available!
Replies: 4
Views: 2444

Mudlet 3.3.1 is available!

Just one month after the previous major version change, now Mudlet 3.3.1 is here. This release brings in a whole new editor for Lua code, a completely revamped IRC window, and utf8 in Lua! Overview Download Please provide all feedback and problem reports on 3.3.1 here! Feature requests can be done i...
by Zaphob
Mon Jul 03, 2017 11:50 am
Forum: General Forum
Topic: Forum Updates imminent
Replies: 5
Views: 2321

Re: Forum Updates imminent

Note: The links to "Your posts", "New posts", "Active posts", "Unread posts", etc. are now "hidden" in the "Quick links" menu to the top left, with three horizontal lines icon.
by Zaphob
Sun Jul 02, 2017 11:05 pm
Forum: General Forum
Topic: Forum Updates imminent
Replies: 5
Views: 2321

Re: Forum Updates imminent

Looking sweet! :)

Could you maybe add those handy links to wiki and website back to the header area somewhere?

Now off to searching more cool new features

edit: The link to mudlet.org is already there, as I noted accidentally while trying to reach the forum's main page :mrgreen:
by Zaphob
Fri Jun 30, 2017 10:26 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 373
Views: 78315

Re: Generic Mapping Script

GErswin wrote:("Lua" is an alias I have for firing off Lua code)
Sure you do, it's been in Mudlet standard for quite some time now. Which version are you using then? :mrgreen:
by Zaphob
Fri Jun 30, 2017 8:32 am
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 4522

Re: import lua?

permGroup is actually even less appealing than it seems, in that it doesn't actually create folders the way you would in the GUI. Rather, it creates blank triggers/aliases, et cetera, which it uses as groups. You can do the same thing with the relevant functions, and just give them blank pattern an...
by Zaphob
Thu Jun 29, 2017 4:34 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 4522

Re: import lua?

Thanks SlySven. In the last few posts, I raised quite a few issues I noticed during my endeavor to import my package as lua. Feel free to comment all.
by Zaphob
Thu Jun 29, 2017 2:50 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 4522

Re: import lua?

Another thing I noticed, when I want to use permKey(name, parent, modifier, key code, lua code) The value of "modifier" has to be like mudlet.key.Escape, mudlet.key.F1, mudlet.key.A, but I don't have those values available in my package.lua file I want to include. I found KeyCodes.lua which explains...
by Zaphob
Thu Jun 29, 2017 2:42 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 4522

Re: import lua?

Oh Jor'Mox, you are right. I didn't even bother to check just yet, but would not have expected that. Looking at Mudlet code base, those are indeed completely different things: Clicking a new folder in the GUI will invoke dlgTriggerEditor::slot_add_new_folder() which will in case of triggers invoke d...
by Zaphob
Thu Jun 29, 2017 11:38 am
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 4522

Re: import lua?

Finally got around to working on this some more. The Vyzor example is really helpful for the overall structure and cleanliness in require()ing all the different .lua files for use in Mudlet. This is definitively beyond my lua skills as of now, so thanks again for the explanations. While helpful, Vyz...