Search found 103 matches

by Zaphob
Fri Jun 30, 2017 10:26 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56620

Re: Generic Mapping Script

GErswin wrote:("Lua" is an alias I have for firing off Lua code)
Sure you do, it's been in Mudlet standard for quite some time now. Which version are you using then? :mrgreen:
by Zaphob
Fri Jun 30, 2017 8:32 am
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 3500

Re: import lua?

permGroup is actually even less appealing than it seems, in that it doesn't actually create folders the way you would in the GUI. Rather, it creates blank triggers/aliases, et cetera, which it uses as groups. You can do the same thing with the relevant functions, and just give them blank pattern an...
by Zaphob
Thu Jun 29, 2017 4:34 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 3500

Re: import lua?

Thanks SlySven. In the last few posts, I raised quite a few issues I noticed during my endeavor to import my package as lua. Feel free to comment all.
by Zaphob
Thu Jun 29, 2017 2:50 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 3500

Re: import lua?

Another thing I noticed, when I want to use permKey(name, parent, modifier, key code, lua code) The value of "modifier" has to be like mudlet.key.Escape, mudlet.key.F1, mudlet.key.A, but I don't have those values available in my package.lua file I want to include. I found KeyCodes.lua which explains...
by Zaphob
Thu Jun 29, 2017 2:42 pm
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 3500

Re: import lua?

Oh Jor'Mox, you are right. I didn't even bother to check just yet, but would not have expected that. Looking at Mudlet code base, those are indeed completely different things: Clicking a new folder in the GUI will invoke dlgTriggerEditor::slot_add_new_folder() which will in case of triggers invoke d...
by Zaphob
Thu Jun 29, 2017 11:38 am
Forum: Help Forum
Topic: import lua?
Replies: 16
Views: 3500

Re: import lua?

Finally got around to working on this some more. The Vyzor example is really helpful for the overall structure and cleanliness in require()ing all the different .lua files for use in Mudlet. This is definitively beyond my lua skills as of now, so thanks again for the explanations. While helpful, Vyz...
by Zaphob
Mon May 23, 2016 3:15 pm
Forum: Mudlet Development
Topic: Feature req: "Offline" editor for packages
Replies: 2
Views: 2041

Re: Feature req: "Offline" editor for packages

+1 would this be possible?
by Zaphob
Wed Jan 13, 2016 11:09 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 250254

Re: Mudlet features and API requests

I would love the ALT + R (reconnect) shortcut to work without the menu-bar displayed. Because, the menu-bar is not shown by default for new profiles. See also discussion next door.
by Zaphob
Wed Jan 13, 2016 11:06 am
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 157111

Re: Mudlet 3.0.0-delta (preview #4)

I noticed an issue recently in that my auto-connected profile is shown twice. I only connect to this one profile. It did not do so earlier. Nowadays, I get to see two tabs with the same title name and contents. When I try closing one of them, both will be closed. When I try reconnect again, again tw...
by Zaphob
Thu Nov 19, 2015 2:34 pm
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 157111

Re: Mudlet 3.0.0-delta (preview #4)

Is the tool-bar still showing (there is some logic to ensure that at least one of them is showing at start-up at the start of the Mudlet application itself) - then you can get to the preference dialogue to re-enable the menu-bar...? Yes sure, the tool-bar is always displayed, so even though I don't...