Search found 102 matches

by Slayd
Fri Mar 11, 2016 4:57 pm
Forum: General Forum
Topic: Aetolia mapper does not display rooms
Replies: 2
Views: 8304

Re: Aetolia mapper does not display rooms

Thank you for your reply. As it is, I came up with a workable map.dat file for Aetolia when I installed a curing system called Project Source. It downloaded a map file from somewhere and installed it. With that file, I get the map displayed and tracking. When I move that .dat file into my first Aeto...
by Slayd
Tue Mar 08, 2016 6:41 pm
Forum: General Forum
Topic: Aetolia mapper does not display rooms
Replies: 2
Views: 8304

Aetolia mapper does not display rooms

I've identified the fact, in other posts, that I can't get an initial map started with Achaea. I've had to create a 'map' directory in the appropriate profile, then copy a map.dat from another Achaea profile to get a map =OR= turn on crowdmap, which works fine. There seems to be a problem converting...
by Slayd
Fri Jan 22, 2016 3:54 am
Forum: Help Forum
Topic: Using deleteLine() at the tail of other trigger processing
Replies: 4
Views: 1623

Re: Using deleteLine() at the tail of other trigger processi

I did remove deleteLine() as part of my debugging to see what was wrong. Everything worked without the deleteLine(). deleteLine() is the last command in my trigger script. I'm using captures, matches[2] and matches[3] off a perl regex pattern whereas you are using the mudlet system variable line. Co...
by Slayd
Wed Jan 20, 2016 4:55 am
Forum: Help Forum
Topic: Using deleteLine() at the tail of other trigger processing
Replies: 4
Views: 1623

Using deleteLine() at the tail of other trigger processing

I'm trying to capture certain information on particular lines, then deleteLine().

It seems that the deleteLine() trumps all...the line is deleted but the previous actions on the trigger are ignored. Is that the way it's supposed to work?
by Slayd
Wed Nov 18, 2015 8:13 pm
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 183679

Re: Mudlet 3.0.0-delta (preview #4)

Nice job! Thanks!

I'll give it a try
by Slayd
Mon Oct 19, 2015 5:55 pm
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 183679

Re: Mudlet 3.0.0-delta (preview #4)

Has there been any movement on the problem with delta on Mac? I believe someone mentioned the problem was with 3rd party software used (Qt?). I note that Qt 5.5 has been released. Did this solve the problem. I have tried in the past to compile mudlet myself and was steered towards using the binary a...
by Slayd
Sat Sep 26, 2015 10:03 pm
Forum: Help Forum
Topic: How is the mudlet mapper map updated (IRE)?
Replies: 9
Views: 3288

Re: How is the mudlet mapper map updated (IRE)?

+1 I have given up on the mudlet map import functionality as it stands now, for IRE games: Achaea (except crowdmap), Imperian, Lusternia. When I create a new IRE character and try to download the map for the first time, the progress bar looks good and then nothing. I've set up gmcp and tested that w...
by Slayd
Sat Sep 05, 2015 11:43 am
Forum: Help Forum
Topic: How is the mudlet mapper map updated (IRE)?
Replies: 9
Views: 3288

Re: How is the mudlet mapper map updated (IRE)?

Just to close the loop. I ultimately had to not only uninstall/re-install mudlet, but also go in and manually delete the Home/.config/mudlet directory (after saving a copy). I did this between uninstall and re-install. I can now download initial maps as well as update them again. I had tried just un...
by Slayd
Tue Aug 25, 2015 9:08 pm
Forum: Help Forum
Topic: How is the mudlet mapper map updated (IRE)?
Replies: 9
Views: 3288

Re: How is the mudlet mapper map updated (IRE)?

That's not working for me, Vadi. When I try to use that approach, a dialogue box flashes on the screen, not long enough to read what it is doing, let alone download the map.xml file. The map never gets updated. Related to this: when I first download an IRE map on a new profile, the dialogue box is u...