Search found 159 matches

by Delrayne
Tue Feb 26, 2013 4:11 am
Forum: Help Forum
Topic: Few questions...
Replies: 10
Views: 2583

Re: Few questions...

I just threw that out there as a hail Mary really. I don't even know where to begin when it comes to the over lapping texts. Guess, Hieko or Vadi will have to take a look.
by Delrayne
Mon Feb 25, 2013 5:10 am
Forum: Help Forum
Topic: Few questions...
Replies: 10
Views: 2583

Re: Few questions...

I'm sure you've tried, but restarting mudlet after you've saved the preference?
by Delrayne
Sun Feb 24, 2013 5:11 am
Forum: Help Forum
Topic: Mapping tutorial...getting started?
Replies: 7
Views: 4872

Re: Mapping tutorial...getting started?

I think the Lua package comes standard in the newer versions of Mudlet now, may be wrong though.
by Delrayne
Thu Feb 14, 2013 12:19 am
Forum: Scripts & Packages
Topic: Info Here Table
Replies: 5
Views: 2558

Re: Info Here Table

Heh, no worries. Just thought I'd point it out in case you wanted some more coding ideas to keep you busy.
by Delrayne
Wed Feb 13, 2013 3:43 am
Forum: Scripts & Packages
Topic: Info Here Table
Replies: 5
Views: 2558

Re: Info Here Table

For the record this can easily be done behind the scenes with GMCP, thus negating the need to update it with IH
by Delrayne
Sun Feb 10, 2013 7:57 am
Forum: Help Forum
Topic: Envenom script
Replies: 3
Views: 1132

Re: Envenom script

It works in Imperian, should work in Achaea. Also, tables are the bread and butter of Lua. Learn em and love me.
by Delrayne
Sat Feb 09, 2013 6:34 am
Forum: Help Forum
Topic: Envenom script
Replies: 3
Views: 1132

Re: Envenom script

The way I did this was first make a toxin tracker, that would track what you toxins you think your target has. Then have a table of toxins you want to use, and in your envenom function loop through you toxin table to see if your target has that toxin on them, the first one it comes that the target d...
by Delrayne
Tue Feb 05, 2013 5:51 pm
Forum: Help Forum
Topic: Need a simple alias
Replies: 8
Views: 1522

Re: Need a simple alias

Alias: ^mob$ Code: send("setm " .. currentMob .. " arg1 arg2) Based on the information you've provided, that is how you would do that. However, it probably won't do what you want, since I assume arg1 and arg2 are things that will change based on what you want to do...If that's the case you need to p...
by Delrayne
Mon Feb 04, 2013 5:45 am
Forum: Help Forum
Topic: Trigger / Wildcard assistance please.
Replies: 2
Views: 997

Re: Trigger / Wildcard assistance please.

The trick here is finding the keyword used for each item. I would suggest something along the lines of this: --Trigger: ^(.+) glows brightly, then fades\.\.\.oops\.$ code: if (string.find(matches[2], "mace")) then send("drop mace") send("ash mace") elseif (string.find(matches[2] "sword")) then send(...
by Delrayne
Wed Jan 30, 2013 2:52 pm
Forum: General Forum
Topic: Mudlet 2.1
Replies: 67
Views: 26259

Re: Mudlet 2.1

ah thanks