Search found 25 matches
- Sat Jul 28, 2012 6:55 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
Sorry, thought I was clear in my previous explanation. Yes, my function works when called manually. It also works when sysLoadEvent is used as the registered event handler. If I take that away, leaving only VyzorLoadEvent, then the UI no longer gets drawn on starting client + loading profile.
- Sat Jul 28, 2012 12:05 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
Yeah, I solved it in the same way as Delrayne. If it is not Vyzor then great, but since I ran into trouble by trying to use a Vyzor event, that leads to the automatic assumption that maybe it is a Vyzor thing. I <3 Vyzor, seriously, no offense intended :< As for manually calling, that was just me tr...
- Fri Jul 27, 2012 1:37 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
Sorry for the double post, but I'm trying to use the VyzorLoadEvent to draw my UI on load, and this is what I get in the error console. drawUI is my script / function. This is a clean profile with only Vyzor in it, and my code. It does fire properly once clicking the Vyzor script (with the U expanda...
- Fri Jul 27, 2012 1:27 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
That setting doesn't get saved between sessions though (I should probably suggest this to the team!). Also, I don't use the 3D mapper, so the bar is only in the way. It's a personal thing, really.
- Wed Jul 25, 2012 11:08 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
Edit: Nevermind, realized my error. So I'll just say thanks for creating this. It's awesome 

- Wed Jul 25, 2012 10:45 pm
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 162714
Re: Vyzor, UI Manager for Mudlet [Beta?]
Quick question: Is it possible to layer elements on top of each other, specifically is it possible for me to draw images -on top- of the Mudlet map in an attempt to hide the controls? I've seen this done in another UI that uses Geyser and I want to mimic that.
- Wed Jul 25, 2012 7:49 pm
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 106
- Views: 267816
Re: Whats Your Gui Look like?
If anyone is using Delrayne's example, I ran into the issue that the jpg files would not show up. The png however load fine. After some tinkering, I made the others work by using an imagine editor to convert the format to png. If it matters, I'm on windows 7. Spent a good hour or more before I saw t...
- Mon Jul 02, 2012 12:09 pm
- Forum: Help Forum
- Topic: GMCP events
- Replies: 2
- Views: 1344
GMCP events
Is there a reference somewhere when which GMCP information is received? Since stuff like "gmcp.Char.Skills.List" is being used as an event handler it would be handy to know how often to expect that refreshing. Also I assume all code in a script registered to an event handler is executed ev...
- Sun May 29, 2011 6:01 pm
- Forum: Scripts & Packages
- Topic: Clickable URL's
- Replies: 18
- Views: 17756
Re: Clickable URL's
Thanks for the update.
- Sun May 22, 2011 4:20 pm
- Forum: Help Forum
- Topic: Commands sent to MUD but not shown on screen
- Replies: 3
- Views: 1549
Re: Commands sent to MUD but not shown on screen
send("command goes here", false) sounds like a possible culprit. Set to true, or remove the second part to see the commands getting send.