Search found 54 matches

by Wyd
Mon Jan 17, 2011 6:43 pm
Forum: Help Forum
Topic: how to convert zmud scripts?
Replies: 5
Views: 2014

Re: how to convert zmud scripts?

Mudlet scripting and Zmud scripting are done in two completely different ways. In order to convert them over, it is more then just "click this button, wait for some automated process to finish, win". You need to spend some time learning lua, and learning Mudlet's scripting API (Which the manual, scr...
by Wyd
Mon Nov 01, 2010 11:04 pm
Forum: Scripts & Packages
Topic: Simple Logger
Replies: 27
Views: 26145

Re: Simple Logger

Yup, just go to the Triggers/Alias screen, click import, and import in the XML file
by Wyd
Sun Jun 20, 2010 1:28 am
Forum: Scripts & Packages
Topic: Achaea Crit Counter
Replies: 5
Views: 5390

Re: Achaea Crit Counter

Sorry about that, I'd done something stupid...I've updated the OP with the working version.

Give a yell if you notice anything else
by Wyd
Tue Jun 15, 2010 12:55 pm
Forum: Scripts & Packages
Topic: (Achaea) Compress tramples
Replies: 4
Views: 2973

Re: (Achaea) Compress tramples

I have the depressing feeling that this script was inspired by my limbs breaking a few hours ago :P

Nice script!
by Wyd
Tue Jun 15, 2010 12:54 pm
Forum: General Forum
Topic: Multiple connections possible?
Replies: 4
Views: 2422

Re: Multiple connections possible?

If many of your profiles will be using the same set of triggers/scripts, then just make 12 profiles, set up everything, and then export the profile. You can then just import the profile for whatever class your character is, - its still more work then just having 12 profiles, but it makes it easier t...
by Wyd
Mon Jun 14, 2010 9:11 pm
Forum: General Forum
Topic: Multiple connections possible?
Replies: 4
Views: 2422

Re: Multiple connections possible?

You can connect through multiple profiles at once, but each profile can only be opened once.

In other words..create a profile for each of your characters, and you should be able to connect okay
by Wyd
Sun Jun 13, 2010 10:36 am
Forum: Scripts & Packages
Topic: Achaea Crit Counter
Replies: 5
Views: 5390

Re: Achaea Crit Counter

Right, so there is a missing "return" in the load script - should be in the check if the file was loaded correctly.

I'll fix it up shortly
by Wyd
Sat Jun 12, 2010 4:44 pm
Forum: Scripts & Packages
Topic: Achaea Crit Counter
Replies: 5
Views: 5390

Achaea Crit Counter

A simple crit counter for Achaea. Usage: crit (on/off) - enable and disable the counter..only have it on while hunting, as hitting other adventurers will throw it off crit reset - reset the counter crit show - show statistics. you will need to modify the BashingTrigger trigger for your own hunting a...
by Wyd
Sat Jun 12, 2010 11:13 am
Forum: Scripts & Packages
Topic: Achaea Offer All Script
Replies: 2
Views: 2780

Re: Achaea Offer All Script

naftali wrote:This is pretty elaborate, nice. One question. In the code script it says 'enableTrigger("Offering Selfishness", false)'. Did you mean 'disableTrigger("Offering Selfishness")'?
oops, yup..thats my mushclient roots showing - I'll fix it when I get home tomorrow
by Wyd
Fri Jun 11, 2010 12:58 am
Forum: Scripts & Packages
Topic: Achaea Offer All Script
Replies: 2
Views: 2780

Achaea Offer All Script

A simple script to offer all the corpses in your inventory

Just import the package, then modify the "Config" script to suit your settings.

Then just use "offall" at a shrine to automatically offer all the corpses in your inventory