Search found 88 matches

by Daagar
Fri Dec 21, 2012 5:54 am
Forum: Mudlet Mapper
Topic: My Github Repository
Replies: 121
Views: 30854

Re: My Github Repository

I'm guessing this is already known, but some of the new mapper API features are still MIA in the latest official mudlet builds (ie., getMapLocation(), etc.).
by Daagar
Fri Oct 19, 2012 11:40 pm
Forum: Help Forum
Topic: issue with mudlet mapper
Replies: 1
Views: 831

Re: issue with mudlet mapper

Yep, quite possible. One of the checkboxes at the bottom of the mapper (you might have to click the blue 'up arrow' bar you see at the bottom of your screenshot) is "Info". Check/uncheck it as needed to change the state of the extra info.
by Daagar
Thu Oct 18, 2012 11:09 pm
Forum: Mudlet Mapper
Topic: Handling Rooms as classes
Replies: 3
Views: 1989

Re: Handling Rooms as classes

chris wrote: I want to overhaul the mapper
Your ideas are interesting, and I'd like to subscribe to your newsletter. :)
by Daagar
Fri Jun 29, 2012 11:36 pm
Forum: Help Forum
Topic: Creating General Triggers
Replies: 7
Views: 2083

Re: Creating General Triggers

I've been having issues of late with my profile being wiped out when quitting as well (maps too). I assumed this was something I was doing, so interesting to hear others are encountering it.
by Daagar
Sat Jun 16, 2012 2:04 am
Forum: Scripts & Packages
Topic: Growl notifications
Replies: 16
Views: 10103

Re: Growl notifications

Just wanted to necro this thread to say that Wyd's snarl script still works with the latest Snarl version just fine. I updated it to SNP 3.0 "just because" but it functions pretty much out of the box (A few minor changes will be necessary to the return codes if you continue to use SNP 1.0). This is ...
by Daagar
Tue May 22, 2012 4:47 am
Forum: Whatever
Topic: What MUD(s) do you play?
Replies: 27
Views: 16384

Re: What MUD(s) do you play?

imanerd wrote:Project Bob
For people that like lots of numbers, this is a crazy good mud. Imagine Diablo3 in text form - lots of freedom to respec anytime, really interesting loot system, and a min/max paradise. This place seriously deserves more people.
by Daagar
Tue May 22, 2012 4:45 am
Forum: Mudlet Mapper
Topic: Room Map Labels
Replies: 2
Views: 1786

Re: Room Map Labels

I know I personally found it very confusing that labels _weren't_ tied to a room - even moreso because 'Add Label' is an option when right-clicking on a room. Imagine my surprise the first time I tinkered with the shrink/expand options on a map with labels applied.
by Daagar
Tue May 22, 2012 1:59 am
Forum: Help Forum
Topic: Debug window
Replies: 3
Views: 1457

Re: Debug window

This is a horrible nasty bug in the Windows version of mudlet. On rare occassions, it'll function as expected but most of the time it is broken. If you scroll back enough to trigger the 'split window' effect, the lower half will begin working normally. Of course, you won't be able to scroll back. La...
by Daagar
Tue May 22, 2012 1:56 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Survival without a mousewheel
Replies: 2
Views: 2996

Survival without a mousewheel

I occasionally play from a laptop, and thus lack access to a mousewheel. This is survivable for the most part, but the mapper window currently can only be zoomed in/out with one. This is, as you can imagine, annoying. Here's a quick solution for Windows users: * Install AutoHotKey from http://www.au...
by Daagar
Sun May 20, 2012 1:45 pm
Forum: Mudlet Mapper
Topic: My Github Repository
Replies: 121
Views: 30854

Re: My Github Repository

Does this mean main (and probably soon, chris' fork) should be built using Qt 4.8? I still compile on Windows, and main still seems to function fine with Qt 4.7.3. Curious what impact this has, as getting a windows compile going was such a pain for a long time and I prefer to not tinker with it too ...