Search found 351 matches

by Rakon
Fri Nov 22, 2013 7:29 pm
Forum: Scripts & Packages
Topic: GMCP Inventory Organizer (Achaea)
Replies: 64
Views: 35077

Re: GMCP Inventory Organizer (Achaea)

I've just updated the script to take into account the GMCP wielding attribute changes. This script should now properly show what's wielded in the left/right or both hands. I apologize about the long delay in updating of the script. IF you have further issues with this most recent version, do please ...
by Rakon
Tue Apr 09, 2013 1:52 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 355412

Re: Mudlet features and API requests

isActive() returns a 1 or 0. Considering in lua that 0 is not a Boolean false, isActive() should return true or false instead. Example: local test = 0 if test then echo ('not false') end not false -- Echoed.. ?? Why? 4554h, 4600m CxEK||HeSF -<08:33:43:487> local test = false if test then echo ('not ...
by Rakon
Sat Apr 06, 2013 3:53 pm
Forum: General Forum
Topic: Automatic Logging with HTML
Replies: 13
Views: 6499

Automatic Logging with HTML

For as long as I can remember there has been issues with the built-in HTML logging ending prematurely. As well the built-in HTML logging only logs the raw incoming data, as in, before gags/echos/highlights/triggers are processed. Is this something that is seeing any attention in regards to being cha...
by Rakon
Wed Jan 23, 2013 7:29 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 355412

Re: Mudlet features and API requests

Would be nice if we could set the mudlet data directory to a custom location. Qt has the ability to save preferences to a regkey or other format of your choosing.

This would also help to begin making a portable (USB) Mudlet version.
by Rakon
Thu Aug 23, 2012 11:04 pm
Forum: Mudlet Development
Topic: Mudlet on Mac
Replies: 2
Views: 1693

Re: Mudlet on Mac

Awesome. Thanks for that, Vadi.
by Rakon
Sun Aug 05, 2012 6:53 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 148355

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Vadi: Is there a way to display wormholes from/to in the main buffer output, or to access the information someone about the mapper wormholes so I can code it?

Is there a way to disable areas for pathfinding with the mudlet mapper?
by Rakon
Fri Aug 03, 2012 1:29 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 148355

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

I'm just using the map button in mudlet, which creates its own miniwindow. Its this window (when undocked), that is not resizeable to a smaller width. How would I go about using the createmapper function to start up the mudlet mapper?
by Rakon
Thu Aug 02, 2012 4:20 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 148355

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

In an unrelated question, but still mapper related: Why does the mapper pop-out window have such a huge 'minimum vertical/width size'. Can you disable that please?? I can make the mapper shrink and grow horizontally/height just fine, but I cannot shrink it smaller vertically/width, past a certain si...
by Rakon
Thu Aug 02, 2012 4:17 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 148355

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Not sure what you mean rl -> force map. However, the second bit of commands mc on, spe list, shows the special exits AND wormhole connections. Ex: Beneath a cavernous dome (23099, in Theran Underground) -> worm warp -> Steaming fissure (10597, in Mhaldor Isle) Hmm.. but now the mconfig lockwormholes...
by Rakon
Thu Aug 02, 2012 4:04 pm
Forum: Scripts & Packages
Topic: GMCP Inventory Organizer (Achaea)
Replies: 64
Views: 35077

Re: GMCP Inventory Organizer (Achaea)

There is still one problem: <[string "function display_inventory(match)..."]:70: bad argument #1 to 'find' (string expected, got table)> After looking at the code, it seems that the function it's complaining about is "if string.find(wield[num],'Bow') or string.find(wield[num],'warhammer') or ...etc...