Search found 86 matches

by KaVir
Thu May 27, 2010 3:02 pm
Forum: Help Forum
Topic: Connection problem with non-IRE mud
Replies: 15
Views: 4719

Re: Connection problem with non-IRE mud

Alright, so little room for compression problems then. Unless it's something that other clients ignore - it could be that Mudlet is a bit strict, and my server a bit sloppy, for example. Is the behaviour described here consistent with what Mudlet would do on a compression error? Or would it normall...
by KaVir
Thu May 27, 2010 12:43 pm
Forum: Help Forum
Topic: Connection problem with non-IRE mud
Replies: 15
Views: 4719

Re: Connection problem with non-IRE mud

Perhaps your MUD has broken MCCP compression? Has anyone else raised such an issue? I'm running into the exact same issue on my mud as well - if I connect with Mudlet, the session freezes. I can see the echo of the commands I type, but nothing else. However my commands are going through, and I can ...
by KaVir
Thu Apr 29, 2010 3:39 pm
Forum: Mudlet Development
Topic: Open protocol support
Replies: 27
Views: 9050

Re: Open protocol support

We just don't want to introduce mass avenues of inefficiency, not against adding one protocol or another. It's simply that demanding things should be done in C++ - for example, see the mapper + pathfinding. Calculation, rendering and UI is done in the core, all other work in Lua. But that's true of...
by KaVir
Thu Apr 29, 2010 2:28 pm
Forum: Mudlet Development
Topic: Open protocol support
Replies: 27
Views: 9050

Re: Open protocol support

The amount of low-level support required would be comparable with implementing a very simple protocol within the client. And if performance were the main issue, I would be more concerned about having built-in support for specialised protocols that are only used by one mud (and isn't Aardwolf droppin...
by KaVir
Thu Apr 29, 2010 11:36 am
Forum: Mudlet Development
Topic: Open protocol support
Replies: 27
Views: 9050

Open protocol support

I noticed that Mudlet-1.1.1 now supports the Aardwolf channel 102 protocol. That makes sense, as Aardwolf has a lot of players - but there are smaller muds with their own protocols as well, and I can't imagine you'd want to spend the time adding support for all of them. Another client I use also add...
by KaVir
Mon Feb 08, 2010 9:18 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 52319

Re: Mudlet Mapper

Say, I don't know a whole lot about how your mapper's workin' out there, but with all of the functionality you're building into it, do you think I actually get my map to look like my mockup? I'd definitely be interested in something like that, too. My mud isn't room-based, so the mapper wouldn't be...