Search found 50 matches
- Tue Sep 07, 2010 8:16 pm
- Forum: Scripts & Packages
- Topic: YATCO - Yet Another Tabbed Chat Option. This time it blinks
- Replies: 58
- Views: 38491
Re: YATCO - Yet Another Tabbed Chat Option. This time it blinks
Problem 1: CONFIG SCREENWIDTH 0 Problem 2: Set a boolean variable (for example: prompt.gag = true) to true in your channel capture triggers. Create a prompt trigger (if you haven't already): if prompt.gag then deleteLine() prompt.gag = false end --rest of the code in your prompt trigger I've also d...
- Tue Sep 07, 2010 2:33 pm
- Forum: Scripts & Packages
- Topic: IRE GMCP Skill Parsing
- Replies: 0
- Views: 1580
IRE GMCP Skill Parsing
Nifty function to parse the wonky skill tables...being that each group is a string and all. function parseSkills() skills = {} for i,v in pairs(gmcp.Char.Skills.Groups) do local skill = yajl.to_value(gmcp.Char.Skills.Groups[i]) skills[skill.name] = {skill.rank, tonumber(skill.percent)} end end
- Mon Sep 06, 2010 5:59 pm
- Forum: Scripts & Packages
- Topic: Earthshaker - Free Aetolian Curing System - Pre release
- Replies: 2
- Views: 2224
Re: Earthshaker - Free Aetolian Curing System - Pre release
Been updating this for anyone who downloaded a previous version.
- Sun Sep 05, 2010 8:52 pm
- Forum: Scripts & Packages
- Topic: Earthshaker - Free Aetolian Curing System - Pre release
- Replies: 2
- Views: 2224
Re: Earthshaker - Free Aetolian Curing System - Pre release
BTW any feedback on what could be improved curing wise would be greatly appreciated. I'm constantly looking for new ways to do things, and have a few ides I'm going to try to improve it.
- Sun Sep 05, 2010 9:49 am
- Forum: Scripts & Packages
- Topic: Earthshaker - Free Aetolian Curing System - Pre release
- Replies: 2
- Views: 2224
Earthshaker - Free Aetolian Curing System - Pre release
So I've released a kinda pre version of my Free system for Aetolia and figure I'd post a link here incase anyone cares to take a look at it at least codewise. I plan on upgrading the UI, and bug testing/fixing it to do a proper release once its ready. You can find my thread about it with a download ...
- Thu Aug 26, 2010 9:09 pm
- Forum: Geyser Layout Manager
- Topic: The Geyser Layout Manager
- Replies: 32
- Views: 39634
Re: The Geyser Layout Manager
Just a suggestion for aesthetics of Gauges, in my own Geyser before it was Integrated to Mudlet I modified it so Gauges have a top layer that the echoing is done on, since before it would echo in both the fill and the background (and made it look a bit off IMO). -------------------------------------...
- Mon Jun 28, 2010 10:30 pm
- Forum: General Forum
- Topic: Whats Your Gui Look like?
- Replies: 106
- Views: 267811
Re: Whats Your Gui Look like?
Anfini, I'm so jealous of your ability to make such a beautiful GUI!
- Sat Apr 24, 2010 8:08 pm
- Forum: General Forum
- Topic: Mudlet Mapper preview
- Replies: 151
- Views: 68532
Re: Mudlet Mapper preview
"The mapper is in an early stage and can only be used with IRE games right now, but it'll get better in the future " Delete the map database though. If you're connected through a proxy like mudbot, you'd need to connect directly to the .com for it to realize properly atm, if you're alread...
- Sat Apr 24, 2010 7:51 pm
- Forum: Help Forum
- Topic: Dump Buffer Function
- Replies: 12
- Views: 4478
Re: Dump Buffer Function
Seems like a better idea, I'll go ahead and do that.Vadi wrote:I wouldn't... just use the preformatted hint. I think <pre> or you can use it in css.
- Sat Apr 24, 2010 7:42 pm
- Forum: Help Forum
- Topic: Dump Buffer Function
- Replies: 12
- Views: 4478
Re: Dump Buffer Function
Doing that now with subbing space with Vadi wrote:Now to fix it eating spaces...