Search found 50 matches

by kaeus
Tue Sep 07, 2010 8:16 pm
Forum: Scripts & Packages
Topic: YATCO - Yet Another Tabbed Chat Option. This time it blinks
Replies: 58
Views: 38491

Re: YATCO - Yet Another Tabbed Chat Option. This time it blinks

Problem 1: CONFIG SCREENWIDTH 0 Problem 2: Set a boolean variable (for example: prompt.gag = true) to true in your channel capture triggers. Create a prompt trigger (if you haven't already): if prompt.gag then deleteLine() prompt.gag = false end --rest of the code in your prompt trigger I've also d...
by kaeus
Tue Sep 07, 2010 2:33 pm
Forum: Scripts & Packages
Topic: IRE GMCP Skill Parsing
Replies: 0
Views: 1580

IRE GMCP Skill Parsing

Nifty function to parse the wonky skill tables...being that each group is a string and all. function parseSkills() skills = {} for i,v in pairs(gmcp.Char.Skills.Groups) do local skill = yajl.to_value(gmcp.Char.Skills.Groups[i]) skills[skill.name] = {skill.rank, tonumber(skill.percent)} end end
by kaeus
Mon Sep 06, 2010 5:59 pm
Forum: Scripts & Packages
Topic: Earthshaker - Free Aetolian Curing System - Pre release
Replies: 2
Views: 2224

Re: Earthshaker - Free Aetolian Curing System - Pre release

Been updating this for anyone who downloaded a previous version.
by kaeus
Sun Sep 05, 2010 8:52 pm
Forum: Scripts & Packages
Topic: Earthshaker - Free Aetolian Curing System - Pre release
Replies: 2
Views: 2224

Re: Earthshaker - Free Aetolian Curing System - Pre release

BTW any feedback on what could be improved curing wise would be greatly appreciated. I'm constantly looking for new ways to do things, and have a few ides I'm going to try to improve it.
by kaeus
Sun Sep 05, 2010 9:49 am
Forum: Scripts & Packages
Topic: Earthshaker - Free Aetolian Curing System - Pre release
Replies: 2
Views: 2224

Earthshaker - Free Aetolian Curing System - Pre release

So I've released a kinda pre version of my Free system for Aetolia and figure I'd post a link here incase anyone cares to take a look at it at least codewise. I plan on upgrading the UI, and bug testing/fixing it to do a proper release once its ready. You can find my thread about it with a download ...
by kaeus
Thu Aug 26, 2010 9:09 pm
Forum: Geyser Layout Manager
Topic: The Geyser Layout Manager
Replies: 32
Views: 39634

Re: The Geyser Layout Manager

Just a suggestion for aesthetics of Gauges, in my own Geyser before it was Integrated to Mudlet I modified it so Gauges have a top layer that the echoing is done on, since before it would echo in both the fill and the background (and made it look a bit off IMO). -------------------------------------...
by kaeus
Mon Jun 28, 2010 10:30 pm
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 106
Views: 267811

Re: Whats Your Gui Look like?

Anfini, I'm so jealous of your ability to make such a beautiful GUI!
by kaeus
Sat Apr 24, 2010 8:08 pm
Forum: General Forum
Topic: Mudlet Mapper preview
Replies: 151
Views: 68532

Re: Mudlet Mapper preview

"The mapper is in an early stage and can only be used with IRE games right now, but it'll get better in the future " Delete the map database though. If you're connected through a proxy like mudbot, you'd need to connect directly to the .com for it to realize properly atm, if you're alread...
by kaeus
Sat Apr 24, 2010 7:51 pm
Forum: Help Forum
Topic: Dump Buffer Function
Replies: 12
Views: 4478

Re: Dump Buffer Function

Vadi wrote:I wouldn't... just use the preformatted hint. I think <pre> or you can use it in css.
Seems like a better idea, I'll go ahead and do that.
by kaeus
Sat Apr 24, 2010 7:42 pm
Forum: Help Forum
Topic: Dump Buffer Function
Replies: 12
Views: 4478

Re: Dump Buffer Function

Vadi wrote:Now to fix it eating spaces... :P
Doing that now with subbing space with &nbsp;