Search found 63 matches

by ixokai
Tue Jan 19, 2010 5:41 pm
Forum: Help Forum
Topic: Parsing a line arriving -before- the trigger
Replies: 10
Views: 8188

Re: Parsing a line arriving -before- the trigger

As is in that screenshot, I think the only way to do it is to match color followed by the exit line (so the color elsewhere doesn't hit).
by ixokai
Sun Jan 17, 2010 6:30 am
Forum: General Forum
Topic: The Mudlet Crucible
Replies: 26
Views: 39821

Re: The Mudlet Crucible

Okay, in preparing to release an initial crucible code for everyone to work on, I keep going through multiple layers of refactoring. As I did, I came to a sudden conclusion: it was way too Lusternia specific. Some fundamental design decisions were Lusternia specific, and though they could be adapted...
by ixokai
Sun Jan 17, 2010 12:55 am
Forum: General Forum
Topic: command line update
Replies: 5
Views: 6718

Re: command line update

control+alt is too easily used by something else; and shift-return, hmm... I'd almost prefer to see shift-return pop up up that editor on demand that you mentioned. If the purpose is to commit the current text to the history and then clear it so you can type something else then get back to that late...
by ixokai
Sun Jan 17, 2010 12:42 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: The Shared Namespace and You
Replies: 34
Views: 127683

Re: The Shared Namespace and You

On the mac for example, it will be VERY difficult to support a Lua search path which can easily find any sort of external modules-- I can go into why if you'd like, but its a real issue. Hm, I retract that claim. See, I had to change the default search paths to: #define LUA_ROOT "../Frameworks...
by ixokai
Sun Jan 17, 2010 12:20 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: The Shared Namespace and You
Replies: 34
Views: 127683

Re: The Shared Namespace and You

Because that's laggy. This isn't. I would love to see your sources. Yeah, that's a challenge. I would be the source of that claim; though I never actually said laggy or implied anything as major as that implies. I have since retracted and changed the advice accordingly (you'll notice the first-post...
by ixokai
Fri Jan 15, 2010 4:49 pm
Forum: Help Forum
Topic: Prompt echo not working correctly.
Replies: 14
Views: 9981

Re: Prompt echo not working correctly.

You didn't add to the table, you defined a new table with the same name -- thus overwriting the existing one. If you want to add to the table, you'd do like: color_table.green = {0, 128, 0} color_table.lime = {0, 255, 0} color_table.silver = {192,192,192} Although I'm not sure if you really need to ...
by ixokai
Fri Jan 15, 2010 5:09 am
Forum: General Forum
Topic: resizeable input window?
Replies: 3
Views: 5104

Re: resizeable input window?

You can't yet, but I think it would be a useful feature request.
by ixokai
Fri Jan 15, 2010 3:54 am
Forum: General Forum
Topic: The Mudlet Crucible
Replies: 26
Views: 39821

Re: The Mudlet Crucible

For those interested in participating, check out: http://make.mudlet.org/2010/01/mudlet-crucible-tools/ Also, https://launchpad.net/mudlet-crucible Let me know what your LP names are so I can add you into the project. I plan on having the tools done this weekend at the latest, and shortly after rele...
by ixokai
Thu Jan 14, 2010 9:10 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: The Shared Namespace and You
Replies: 34
Views: 127683

Re: The Shared Namespace and You

The problem with modules is they are external to Mudlet; mudlet scripts live in their own globally shared namespace. All Lua scripts in Mudlet are loaded into that global context. Modules are external, and while you may use 'require', it won't stop people from importing mudlet packages and having th...
by ixokai
Thu Jan 14, 2010 6:33 am
Forum: General Forum
Topic: The Mudlet Crucible
Replies: 26
Views: 39821

The Mudlet Crucible

I've been working on a personal system, but its not really designed to be a complete "system" in the general sense. Its more of a framework, to abstract common and useful needs into a library, to call and use as one sees fit. Note, this is primarily designed for Lusternia, but there's no r...