Search found 33 matches

by Sheia
Sat Mar 03, 2012 5:25 pm
Forum: Help Forum
Topic: Simple Question Zmud Tiggers to Mudlet
Replies: 4
Views: 1606

Re: Simple Question Zmud Tiggers to Mudlet

Glad to hear it!
by Sheia
Sat Mar 03, 2012 4:54 am
Forum: Help Forum
Topic: Simple Question Zmud Tiggers to Mudlet
Replies: 4
Views: 1606

Re: Simple Question Zmud Tiggers to Mudlet

I'm going to attempt to help you here, though I've never used Zmud or your particular MUD. ^HP: (\d+)/(\d+) CP: (\d+)/(\d+) Autorage: (off|on) Slices: (\d+) Satiation: (\d+)% Enemy: (\d+)%$ hp = tonumber(matches[2]) hpmax = tonumber(matches[3]) sat = tonumber(matches[8]) if hpmax - hp > 5500 then se...
by Sheia
Thu Mar 01, 2012 11:15 pm
Forum: Help Forum
Topic: Geyser gauges help
Replies: 2
Views: 2171

Re: Geyser gauges help

I don't use Geyser yet, but I think you want something like the following: geyserGauge = Geyser.Gauge:new({ x = "0px", y = "0px", width = "200px", height = "20px", orientation = "vertical"}) The width and height of the gauge actually makes the gauge vertical, orientation has the gauge fill and empty...
by Sheia
Thu Mar 01, 2012 10:53 pm
Forum: Help Forum
Topic: How did I?
Replies: 5
Views: 1986

Re: How did I?

There are options to toggle the menu bar and main toolbar in Settings. But if you make both bars disappear it may be hard to get to Settings. If both disappear you can right click along the thin grey line above the main window and if you hit it just right you get a check mark menu to open them again.
by Sheia
Tue Feb 14, 2012 3:16 am
Forum: Scripts & Packages
Topic: setBackgroundImage()
Replies: 2
Views: 1978

Re: setBackgroundImage()

Sure! createLabel("NameofLabel", ScreenWidth-16,0,16,16,1) setBackgroundImage("NameofLabel", [[locationofimage.png]]) Just need to copy that code into a script. NameofLabel can be changed to anything you like. ScreenWidth would need to be set to the width of your display. locationofimage.png would n...
by Sheia
Sat Feb 11, 2012 3:55 am
Forum: Mudlet Development
Topic: Python for Mudlet
Replies: 31
Views: 15540

Re: Python for Mudlet

If everything is transferred then maybe the manual button should go to the Wiki, or a link to the wiki put on the page the manual button links. I think more people simply need to know it exists, and they'll contribute things like tutorials.
by Sheia
Sat Feb 11, 2012 1:33 am
Forum: Mudlet Development
Topic: Python for Mudlet
Replies: 31
Views: 15540

Re: Python for Mudlet

Agreed, its the downside of volunteers! But since its a Wiki hopefully people will start taking it upon themselves to just add content.
by Sheia
Sat Feb 11, 2012 1:09 am
Forum: Mudlet Development
Topic: Python for Mudlet
Replies: 31
Views: 15540

Re: Python for Mudlet

I'd be happy to do that! The wiki is a huge improvement and make no mistake I'm certainly not putting it down or any ones work on it. I think its a great thing, thank you for your work. What it needs is more content and walkthroughs. I may try and make a tutorial of some small script and put it up a...
by Sheia
Sat Feb 11, 2012 12:21 am
Forum: Mudlet Development
Topic: Python for Mudlet
Replies: 31
Views: 15540

Re: Python for Mudlet

As somewhat of a horrified beginner, I can see the benefits of adding Python or any other language to Mudlet, the more the merrier I suppose. I can't speak to the affects it may have on speed or efficiency. But I must say that the need for clear explicit documentation will rise even further. I agree...
by Sheia
Mon Jan 18, 2010 2:16 am
Forum: General Forum
Topic: The Mudlet Crucible
Replies: 26
Views: 27963

Re: The Mudlet Crucible

Seems like the perfect answer to being too Lusternia specific. Looking forward to seeing the whole thing.