Search found 20 matches

by Jarrin
Mon Aug 08, 2011 2:31 am
Forum: Help Forum
Topic: Can't get the compass to update, what did I mess up?
Replies: 2
Views: 1242

Re: Can't get the compass to update, what did I mess up?

let me try the image again

Image

if it fails this time here is a link to photobucket

http://i45.photobucket.com/albums/f85/p ... nt0/MM.png
by Jarrin
Sun Aug 07, 2011 1:52 am
Forum: Help Forum
Topic: Can't get the compass to update, what did I mess up?
Replies: 2
Views: 1242

Can't get the compass to update, what did I mess up?

I started to play Materia Magica and have ported in the Achea Fancy GUI because I like the compass and gauges. I've got the gauges updating properly, but I can't seem to get a trigger to fire on the visible exits line. I started with a filter chain 'compass' that uses a substring to match Visible Ex...
by Jarrin
Mon Jul 04, 2011 2:40 am
Forum: Help Forum
Topic: Can't install Mudlet
Replies: 5
Views: 1856

Re: Can't install Mudlet

Have you tried to right click on the install icon and select "Run as administrator"? I've run into this before and that has solved it for me.
by Jarrin
Fri Mar 18, 2011 8:26 pm
Forum: Help Forum
Topic: A few quick questions about some of the code i've started
Replies: 7
Views: 2242

Re: A few quick questions about some of the code i've starte

Ok, the above function harvest() was partially working last night. It would attempt to harvest the next plant in the table with a true value each time I entered the harvest alias. However, I logged in today and for some reason the function isn't getting past my if statement. I checked the values of ...
by Jarrin
Thu Mar 17, 2011 8:25 pm
Forum: Help Forum
Topic: A few quick questions about some of the code i've started
Replies: 7
Views: 2242

Re: A few quick questions about some of the code i've starte

Ok, my variables are updating correctly in the tables now that I've gone through and made the changes that needed to be changed. I think I have a better grasp on the syntax for referring to table entries now. I still have a problem with my main harvest function. The function relies on the value of t...
by Jarrin
Wed Mar 16, 2011 8:05 pm
Forum: Help Forum
Topic: A few quick questions about some of the code i've started
Replies: 7
Views: 2242

Re: A few quick questions about some of the code i've starte

Ok, I've finished my refiller and it seems to be working really well! Now I'm trying my hand at a harvester but this is more challenging for me. Tables toharvest = { ["ginseng"] = false, ["ash"] = false, ["echinacea"] = false, ["ginger"] = false, ["myrrh"] = false, ["bloodroot"] = false, ["hawthorn"...
by Jarrin
Thu Mar 10, 2011 3:20 pm
Forum: Help Forum
Topic: A few quick questions about some of the code i've started
Replies: 7
Views: 2242

Re: A few quick questions about some of the code i've starte

Thanks Vadi. Seeing it that way makes more sense now.
by Jarrin
Thu Mar 10, 2011 4:03 am
Forum: Help Forum
Topic: A few quick questions about some of the code i've started
Replies: 7
Views: 2242

A few quick questions about some of the code i've started

Ok, so I'm attempting to write a script that will help to speed up filling of vials in achaea. I've decided to store the ingredients for each type of concoction in a table called "concoctons" and then create a sub table for each type of vial. Table: concoctions = { health = { "valerian", "goldenseal...
by Jarrin
Wed Nov 25, 2009 4:58 pm
Forum: Help Forum
Topic: A trigger that is split over multiple lines?
Replies: 1
Views: 1367

A trigger that is split over multiple lines?

Ok, so I'm trying to create a trigger that will capture the general area of my farsee target. my regex trigger looks like this: ^Though too far away to accurately perceive details, you see that (.*) is (.*). The problem I'm having is that when my target is not in the same area as I am the output fro...
by Jarrin
Sat Nov 21, 2009 10:23 pm
Forum: Scripts & Packages
Topic: Achaea Fancy GUI 1.0
Replies: 146
Views: 71277

Re: Achaea Fancy GUI 0.1

All of the graphics work for me and seem to be updating properly. One issue that I'm having is that they overlap the left side of the screen. Also, at timed intervals, it is sending the grin command to the mud.