Intended for clients that do not have download support over telnet.
Allows support for uninstalling than installing mudlet xml packages and .mpackage data packages.
This does not require that you compress your project into one mpackage. It supports downloading multiple xml files through github ...
Search found 23 matches
- Sun Jan 12, 2020 10:41 pm
- Forum: Scripts & Packages
- Topic: git Updater
- Replies: 2
- Views: 7437
- Fri Dec 27, 2019 3:09 pm
- Forum: Scripts & Packages
- Topic: Geyser tooltips
- Replies: 0
- Views: 8831
Geyser tooltips
Provides the option for tooltips over geyser objects.
Usage:
call function `SetTooltip(labelNeedingToolTip, TooltipText)` where labelNeedingToolTips is the label you want to tooltip to appear over and TooltipText is the text you want to appear in the tooltip box.
Alternatively the function ...
Usage:
call function `SetTooltip(labelNeedingToolTip, TooltipText)` where labelNeedingToolTips is the label you want to tooltip to appear over and TooltipText is the text you want to appear in the tooltip box.
Alternatively the function ...
- Sun Dec 15, 2019 2:58 pm
- Forum: Help Forum
- Topic: tooltip test
- Replies: 1
- Views: 2660
bugs found
Post no longer needed.
- Sun Dec 15, 2019 6:12 am
- Forum: Help Forum
- Topic: tooltip test
- Replies: 1
- Views: 2660
tooltip test
Reference: viewtopic.php?f=6&t=22835
- Thu Nov 14, 2019 12:32 am
- Forum: Scripts & Packages
- Topic: Geyser.Container:objectQuery(objectTable)
- Replies: 3
- Views: 7713
Re: Geyser.Container:objectQuery(objectTable)
Can I get the name of a parent object from windowList? I could could do this in reverse order. Allowing people to see the gui structure if they do not know what it is.
Parent.name has been giving me a generic name. If I recall something along the lines of "windowContainer".
Parent.name has been giving me a generic name. If I recall something along the lines of "windowContainer".
- Thu Nov 14, 2019 12:26 am
- Forum: Scripts & Packages
- Topic: Geyser.Container:objectQuery(objectTable)
- Replies: 3
- Views: 7713
Re: Geyser.Container:objectQuery(objectTable)
Because I am using labels to draw my maps I have have something like 320 geyser objects.
Working with bulk objects.
I use GUIframe but I do not know much about it. This allows me to continue to be ignorant on its setup. I did not know the tab names without it.
Working with unknown or dynamic ...
Working with bulk objects.
I use GUIframe but I do not know much about it. This allows me to continue to be ignorant on its setup. I did not know the tab names without it.
Working with unknown or dynamic ...
- Wed Nov 13, 2019 5:48 am
- Forum: Scripts & Packages
- Topic: Geyser.Container:objectQuery(objectTable)
- Replies: 3
- Views: 7713
Geyser.Container:objectQuery(objectTable)
Geyser.Container:objectQuery(objectTable) is a function used to collect geyser object data into multiple tables.
The tables created are: name, type, parentName (Which appears to be parentType), xposition, yposition, width and height.
Usage is
objectTable = geyserObjectName:objectQuery()
objectTable ...
The tables created are: name, type, parentName (Which appears to be parentType), xposition, yposition, width and height.
Usage is
objectTable = geyserObjectName:objectQuery()
objectTable ...
- Tue Aug 20, 2019 1:21 am
- Forum: Help Forum
- Topic: Checking Logic
- Replies: 3
- Views: 6499
Re: Checking Logic
Certainly misunderstood that setting. Was just the word wrap for main console.
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
- Mon Aug 19, 2019 5:43 am
- Forum: Help Forum
- Topic: Checking Logic
- Replies: 3
- Views: 6499
Checking Logic
With a previous client I worked on sending communications to a 'mini-console' was difficult due to need for multi line support...
With mudlet I can control the number of characters that are in a line.
Also I am using a filter function that wraps text that is shown to screen. So it is always wrapped ...
With mudlet I can control the number of characters that are in a line.
Also I am using a filter function that wraps text that is shown to screen. So it is always wrapped ...
- Wed Aug 14, 2019 10:11 pm
- Forum: Help Forum
- Topic: Skip a read
- Replies: 1
- Views: 4532
Skip a read
Hello
Wondering if anyone knows how to send a socket read to the trash?
Having an issue with a few commands run in game.
My plan is set an alias for each of these commands. Send the command to the game and send one line of socket read to the great void. Just right to null. It appears the issue I ...
Wondering if anyone knows how to send a socket read to the trash?
Having an issue with a few commands run in game.
My plan is set an alias for each of these commands. Send the command to the game and send one line of socket read to the great void. Just right to null. It appears the issue I ...