Search found 23 matches

by davidwiththenicehat
Sun Jan 12, 2020 10:41 pm
Forum: Scripts & Packages
Topic: git Updater
Replies: 2
Views: 845

git Updater

Intended for clients that do not have download support over telnet. Allows support for uninstalling than installing mudlet xml packages and .mpackage data packages. This does not require that you compress your project into one mpackage. It supports downloading multiple xml files through github. Incl...
by davidwiththenicehat
Fri Dec 27, 2019 3:09 pm
Forum: Scripts & Packages
Topic: Geyser tooltips
Replies: 0
Views: 2731

Geyser tooltips

Provides the option for tooltips over geyser objects. Usage: call function `SetTooltip(labelNeedingToolTip, TooltipText)` where labelNeedingToolTips is the label you want to tooltip to appear over and TooltipText is the text you want to appear in the tooltip box. Alternatively the function trackTool...
by davidwiththenicehat
Sun Dec 15, 2019 2:58 pm
Forum: Help Forum
Topic: tooltip test
Replies: 1
Views: 452

bugs found

Post no longer needed.
by davidwiththenicehat
Sun Dec 15, 2019 6:12 am
Forum: Help Forum
Topic: tooltip test
Replies: 1
Views: 452

tooltip test

by davidwiththenicehat
Thu Nov 14, 2019 12:32 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 1305

Re: Geyser.Container:objectQuery(objectTable)

Can I get the name of a parent object from windowList? I could could do this in reverse order. Allowing people to see the gui structure if they do not know what it is.
Parent.name has been giving me a generic name. If I recall something along the lines of "windowContainer".
by davidwiththenicehat
Thu Nov 14, 2019 12:26 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 1305

Re: Geyser.Container:objectQuery(objectTable)

Because I am using labels to draw my maps I have have something like 320 geyser objects. Working with bulk objects. I use GUIframe but I do not know much about it. This allows me to continue to be ignorant on its setup. I did not know the tab names without it. Working with unknown or dynamic objects...
by davidwiththenicehat
Wed Nov 13, 2019 5:48 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 1305

Geyser.Container:objectQuery(objectTable)

Geyser.Container:objectQuery(objectTable) is a function used to collect geyser object data into multiple tables. The tables created are: name, type, parentName (Which appears to be parentType), xposition, yposition, width and height. Usage is objectTable = geyserObjectName:objectQuery() objectTable ...
by davidwiththenicehat
Tue Aug 20, 2019 1:21 am
Forum: Help Forum
Topic: Checking Logic
Replies: 3
Views: 2215

Re: Checking Logic

Certainly misunderstood that setting. Was just the word wrap for main console.
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
by davidwiththenicehat
Mon Aug 19, 2019 5:43 am
Forum: Help Forum
Topic: Checking Logic
Replies: 3
Views: 2215

Checking Logic

With a previous client I worked on sending communications to a 'mini-console' was difficult due to need for multi line support... With mudlet I can control the number of characters that are in a line. Also I am using a filter function that wraps text that is shown to screen. So it is always wrapped ...
by davidwiththenicehat
Wed Aug 14, 2019 10:11 pm
Forum: Help Forum
Topic: Skip a read
Replies: 1
Views: 2105

Skip a read

Hello Wondering if anyone knows how to send a socket read to the trash? Having an issue with a few commands run in game. My plan is set an alias for each of these commands. Send the command to the game and send one line of socket read to the great void. Just right to null. It appears the issue I am ...