Search found 13 matches
- Fri Nov 18, 2016 9:47 pm
- Forum: Help Forum
- Topic: Weird stuffs?
- Replies: 4
- Views: 4374
Re: Weird stuffs?
Oh, I am enjoying Mudlet... won't be going back to zMud at all. ;) My suggestion: Even if you platy while not-sober, try to check in when you are sober, just to make sure things make sense. Yup, no worries there. I generally play most of the time sober... and write my issues down at the end of the d...
- Sun Nov 13, 2016 12:13 pm
- Forum: Help Forum
- Topic: Weird stuffs?
- Replies: 4
- Views: 4374
Weird stuffs?
I'm sorta new at Mudlet, but I was a longtime zMud player -- but I'm coming back to muds after over a decade. And, to be honest, I typically play when I'm a bit not sober, so please inform me if I'm just missing something completely obvious. That being said, I'm finding more and more that my trigger...
- Sun Oct 02, 2016 9:53 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Stacked movement (for a lack of a better term?)
- Replies: 6
- Views: 6688
Re: Stacked movement (for a lack of a better term?)
Well, now that you clarified, it works. But there's no "enter your lua code" notations... just saying. I'm coming from a very linear zMUD backround (and a mud that forbade speedwalking before I started playing again when they relaxed their rules), and completely unfamiliar with this whole ...
- Sun Oct 02, 2016 7:59 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Stacked movement (for a lack of a better term?)
- Replies: 6
- Views: 6688
Re: Stacked movement (for a lack of a better term?)
Um, I assumed you meant to put ^\.(.*)$ in the pattern and speedwalk(matches[2]) for the substitution? I typed .5n and got an input of speedwalk(matches[2]), which resulted (as I'd expect) as a What? in the mud.
- Mon Sep 26, 2016 9:20 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Removing vanilla profiles
- Replies: 4
- Views: 6111
Re: Removing vanilla profiles
Ah, okay, thanks. I use Windows, and am not too savvy on compiling and all that stuff... I always just assume Windows doesn't have code I can piddle with.
I have a netbook I run Debian and Mudlet on, but I really don't mess with much there (no time). I'll just suffer through the logins.
I have a netbook I run Debian and Mudlet on, but I really don't mess with much there (no time). I'll just suffer through the logins.
- Mon Sep 26, 2016 7:28 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Stacked movement (for a lack of a better term?)
- Replies: 6
- Views: 6688
Stacked movement (for a lack of a better term?)
So I'm a recovering zMUD user, and I've figured how to rekey my numpad to move directionally. But I've encountered another issue: I used to be able to type .20n3ws and it would move me 20 rooms north, 3 west, one south. (I believe it only worked for the four cardinal directions, and up and down... c...
- Mon Sep 26, 2016 5:15 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Removing vanilla profiles
- Replies: 4
- Views: 6111
Removing vanilla profiles
Is it possible to remove the profiles that come with the game? Or at least, put mine as default, or up at the top? I cannot remove any with the remove feature, and moving the little tiles around doesn't stay. I've found a few older posts (about two years old) that suggest this was not a possibility,...
- Mon Sep 19, 2016 5:17 am
- Forum: Help Forum
- Topic: Text formatting (tabs)
- Replies: 3
- Views: 3959
Text formatting (tabs)
I [once] code[d] on the mud I've recently started replaying. I previously used zMUD and never noticed this issue before, but when I look at my directory, the files/subdirectories do not fall into a nice even pattern. Copying/pasting here with as code lines it up better (more what I'm used to without...
- Sat Sep 17, 2016 7:26 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Color triggers
- Replies: 10
- Views: 13628
Re: Color triggers
This is gold (or 255,255,0). Thank you very much!
- Sat Sep 17, 2016 2:27 am
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: Color triggers
- Replies: 10
- Views: 13628
Re: Color triggers
Hmm, I keep to a pretty basic mud; no triggers/stacks in most cases, and not many colors unless you manually define them (and many in-game aren't definable, which is why I'm here). I didn't even know that this would be a possibility, but that's definitely good info. Thanks! Edit: On this topic still...