Search found 13 matches

by tincan
Fri Nov 18, 2016 9:47 pm
Forum: Help Forum
Topic: Weird stuffs?
Replies: 4
Views: 4374

Re: Weird stuffs?

Oh, I am enjoying Mudlet... won't be going back to zMud at all. ;) My suggestion: Even if you platy while not-sober, try to check in when you are sober, just to make sure things make sense. Yup, no worries there. I generally play most of the time sober... and write my issues down at the end of the d...
by tincan
Sun Nov 13, 2016 12:13 pm
Forum: Help Forum
Topic: Weird stuffs?
Replies: 4
Views: 4374

Weird stuffs?

I'm sorta new at Mudlet, but I was a longtime zMud player -- but I'm coming back to muds after over a decade. And, to be honest, I typically play when I'm a bit not sober, so please inform me if I'm just missing something completely obvious. That being said, I'm finding more and more that my trigger...
by tincan
Sun Oct 02, 2016 9:53 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Stacked movement (for a lack of a better term?)
Replies: 6
Views: 6688

Re: Stacked movement (for a lack of a better term?)

Well, now that you clarified, it works. But there's no "enter your lua code" notations... just saying. I'm coming from a very linear zMUD backround (and a mud that forbade speedwalking before I started playing again when they relaxed their rules), and completely unfamiliar with this whole ...
by tincan
Sun Oct 02, 2016 7:59 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Stacked movement (for a lack of a better term?)
Replies: 6
Views: 6688

Re: Stacked movement (for a lack of a better term?)

Um, I assumed you meant to put ^\.(.*)$ in the pattern and speedwalk(matches[2]) for the substitution? I typed .5n and got an input of speedwalk(matches[2]), which resulted (as I'd expect) as a What? in the mud.
by tincan
Mon Sep 26, 2016 9:20 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Removing vanilla profiles
Replies: 4
Views: 6111

Re: Removing vanilla profiles

Ah, okay, thanks. I use Windows, and am not too savvy on compiling and all that stuff... I always just assume Windows doesn't have code I can piddle with.
I have a netbook I run Debian and Mudlet on, but I really don't mess with much there (no time). I'll just suffer through the logins. :)
by tincan
Mon Sep 26, 2016 7:28 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Stacked movement (for a lack of a better term?)
Replies: 6
Views: 6688

Stacked movement (for a lack of a better term?)

So I'm a recovering zMUD user, and I've figured how to rekey my numpad to move directionally. But I've encountered another issue: I used to be able to type .20n3ws and it would move me 20 rooms north, 3 west, one south. (I believe it only worked for the four cardinal directions, and up and down... c...
by tincan
Mon Sep 26, 2016 5:15 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Removing vanilla profiles
Replies: 4
Views: 6111

Removing vanilla profiles

Is it possible to remove the profiles that come with the game? Or at least, put mine as default, or up at the top? I cannot remove any with the remove feature, and moving the little tiles around doesn't stay. I've found a few older posts (about two years old) that suggest this was not a possibility,...
by tincan
Mon Sep 19, 2016 5:17 am
Forum: Help Forum
Topic: Text formatting (tabs)
Replies: 3
Views: 3959

Text formatting (tabs)

I [once] code[d] on the mud I've recently started replaying. I previously used zMUD and never noticed this issue before, but when I look at my directory, the files/subdirectories do not fall into a nice even pattern. Copying/pasting here with as code lines it up better (more what I'm used to without...
by tincan
Sat Sep 17, 2016 7:26 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Color triggers
Replies: 10
Views: 13628

Re: Color triggers

This is gold (or 255,255,0). Thank you very much!
by tincan
Sat Sep 17, 2016 2:27 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Color triggers
Replies: 10
Views: 13628

Re: Color triggers

Hmm, I keep to a pretty basic mud; no triggers/stacks in most cases, and not many colors unless you manually define them (and many in-game aren't definable, which is why I'm here). I didn't even know that this would be a possibility, but that's definitely good info. Thanks! Edit: On this topic still...