Search found 9 matches
- Mon Nov 16, 2015 8:52 pm
- Forum: Help Forum
- Topic: Odd MU* log-in interaction
- Replies: 4
- Views: 5456
Re: Odd MU* log-in interaction
I shared this with the main developer of Rhost. This is getting a bit over my head (I'm just getting back into C, and I wasn't advanced in it even before I stopped).
- Mon Nov 16, 2015 10:09 am
- Forum: Mudlet Development
- Topic: Mudlet "handshake"
- Replies: 3
- Views: 9043
Re: Mudlet "handshake"
Thanks for the response!
- Tue Nov 10, 2015 1:14 pm
- Forum: Mudlet Development
- Topic: Mudlet "handshake"
- Replies: 3
- Views: 9043
Mudlet "handshake"
Hello!
I'm currently looking at setting up a MU* based on the Rhost MUSH code, but also with plenty of MUD-like elements.
I'd like to use Mudlet as the primary client for the MU*,but, I would like to know if the client someone is connecting from is Mudlet. As such, I'm trying to develop a ...
I'm currently looking at setting up a MU* based on the Rhost MUSH code, but also with plenty of MUD-like elements.
I'd like to use Mudlet as the primary client for the MU*,but, I would like to know if the client someone is connecting from is Mudlet. As such, I'm trying to develop a ...
- Tue Nov 10, 2015 5:21 am
- Forum: Help Forum
- Topic: Odd MU* log-in interaction
- Replies: 4
- Views: 5456
Re: Odd MU* log-in interaction
Another update. Problem is ongoing.
- Mon Nov 02, 2015 6:18 am
- Forum: Help Forum
- Topic: Windows Task-Bar Notifications
- Replies: 3
- Views: 4218
Re: Windows Task-Bar Notifications
I went hacking around the source files. My coding skills are... meh.
I'm not sure what would be the most efficient way to code it in, but, as there's no function to detect if the window is flashing, there's no way to STOP it from flashing.
I suppose if the event were made, then a lua function ...
I'm not sure what would be the most efficient way to code it in, but, as there's no function to detect if the window is flashing, there's no way to STOP it from flashing.
I suppose if the event were made, then a lua function ...
- Mon Nov 02, 2015 12:31 am
- Forum: Help Forum
- Topic: Windows Task-Bar Notifications
- Replies: 3
- Views: 4218
Re: Windows Task-Bar Notifications
I'm not sure if this will help...
void cTelnet::postData()
{
//QString cd = incomingDataDecoder->toUnicode( mMudData.data(), mMudData.size() );
mpHost->mpConsole->printOnDisplay( mMudData );
if( mAlertOnNewData )
{
QApplication::alert( mudlet::self(), 0 );
[color=#008000]mpHost->raiseEvent ...
void cTelnet::postData()
{
//QString cd = incomingDataDecoder->toUnicode( mMudData.data(), mMudData.size() );
mpHost->mpConsole->printOnDisplay( mMudData );
if( mAlertOnNewData )
{
QApplication::alert( mudlet::self(), 0 );
[color=#008000]mpHost->raiseEvent ...
- Sun Nov 01, 2015 9:13 pm
- Forum: Help Forum
- Topic: Windows Task-Bar Notifications
- Replies: 3
- Views: 4218
Windows Task-Bar Notifications
Is there a function to "gag" when Mudlet blinks on the Windows taskbar?
- Wed Oct 28, 2015 3:10 pm
- Forum: Help Forum
- Topic: Odd MU* log-in interaction
- Replies: 4
- Views: 5456
Re: Odd MU* log-in interaction
Here's a conversation I had with the current primary developer for Rhost:
[05:02 PM] You paged Ashen-Shugar with 'Do you think you would be able to help me figure out what's
happening between Mudlet and Rhost?'.
[05:02 PM] You paged Ashen-Shugar with 'I'm no pro at coding, but I do know C and ...
[05:02 PM] You paged Ashen-Shugar with 'Do you think you would be able to help me figure out what's
happening between Mudlet and Rhost?'.
[05:02 PM] You paged Ashen-Shugar with 'I'm no pro at coding, but I do know C and ...
- Tue Oct 27, 2015 6:40 am
- Forum: Help Forum
- Topic: Odd MU* log-in interaction
- Replies: 4
- Views: 5456
Odd MU* log-in interaction
Hello!
I'm trying to set up my own MU*. I've some experience with MUSHes and such, but most of my experience is with MUDs, which is why I'm using Mudlet.
However, sadly, when I try connecting to the code base I'm using, I get a weird issue with log-in, where I have to enter the same command twice ...
I'm trying to set up my own MU*. I've some experience with MUSHes and such, but most of my experience is with MUDs, which is why I'm using Mudlet.
However, sadly, when I try connecting to the code base I'm using, I get a weird issue with log-in, where I have to enter the same command twice ...