Search found 6 matches
- Sat Nov 14, 2015 3:20 am
- Forum: Mudlet Development
- Topic: Mudlet 3.0.0-delta (preview #4)
- Replies: 146
- Views: 271548
Re: Mudlet 3.0.0-delta (preview #4)
When using deleteLine(), the previous line is repeated in the log file. I'm not sure if this is a version-specific problem, just pointing it out. Makes for quite messy logs. Other than that, it looks pretty good!
- Sat Nov 14, 2015 3:13 am
- Forum: Help Forum
- Topic: Receiving data event
- Replies: 6
- Views: 4937
Re: Receiving data event
@Belgorath Humm, *scratches head in thought as he tries to think back* ah, yes, here it was - I'd suggested to the OP that a trigger that responded to ANY incoming text (perhaps with a regexp of the form ^(.+)$ {I think}) which fires on anything that isn't a blank line and then use the script with ...
- Wed Nov 11, 2015 3:05 am
- Forum: Help Forum
- Topic: Receiving data event
- Replies: 6
- Views: 4937
Re: Receiving data event
Text data.Belgarath wrote:Which data? Text? GMCP?
- Tue Nov 10, 2015 1:58 pm
- Forum: Help Forum
- Topic: Receiving data event
- Replies: 6
- Views: 4937
Receiving data event
I was wondering if Mudlet triggered an event when data comes in from the MUD, and if so what the name of that event is? I'm trying to script up some notification system but I can't find the sort of event I'm looking for on the wiki.
- Thu Sep 03, 2015 3:48 am
- Forum: Help Forum
- Topic: Notifications when not in focus
- Replies: 2
- Views: 2959
Re: Notifications when not in focus
Here is what I use; It requires notify-send on linux function notify(notify_msg) if hasFocus() == false then os.execute(string.format("%s", [[notify-send --hint=int:transient:1 --icon="mudlet/mudlet.png" "Mudlet" "]] .. notify_msg .. [["]])) end -- if end -- ...
- Tue Sep 01, 2015 4:22 am
- Forum: Help Forum
- Topic: Notifications when not in focus
- Replies: 2
- Views: 2959
Notifications when not in focus
Is there some sort of event handler that raises an event when the game outputs something? I'd like to be able to have some sort of sound notification whenever something is happening in the MUD and the client is not in focus, but I can't figure out how to run a script when it does. I appreciate any h...