Search found 10 matches

by twixt
Thu May 19, 2016 8:04 am
Forum: Help Forum
Topic: Ignore all text between lines?
Replies: 2
Views: 3445

Re: Ignore all text between lines?

Figured it out, just used a 'match everything except End of predetermined text' regex on the delete line trigger

^(?!Predetermined text here).*$
by twixt
Thu May 19, 2016 7:54 am
Forum: Help Forum
Topic: Ignore all text between lines?
Replies: 2
Views: 3445

Re: Ignore all text between lines?

So I figured out by using a trigger chain that starts with matching "Predetermined text here" and then in the next link deleting the line and repeating, with a 'stop' trigger for the "End of predetermined text" which then uses SetTriggerStayOpen to turn off the other two... one p...
by twixt
Thu May 19, 2016 7:44 am
Forum: Help Forum
Topic: Ignore all text between lines?
Replies: 2
Views: 3445

Ignore all text between lines?

For instance, if there are lines Predetermined text here, which is always the same Text to ignore more text to ignore continue ignoring; goes on for varying lengths End of predetermined text, always the same (small variants but those can be accounted for using perl regex). I want to see "Predet...
by twixt
Sat May 07, 2016 8:12 pm
Forum: Scripts & Packages
Topic: Making a trigger 'resend previous command'?
Replies: 2
Views: 7099

Making a trigger 'resend previous command'?

Is there any way I can access command history in a trigger? For instance, if I get an 'ability failed' message from the game that means I can reattempt the ability I just attempted; however, the game text doesn't include specifics so I have to manually enter in the previous command. I googled but co...
by twixt
Mon Sep 21, 2015 6:18 am
Forum: Help Forum
Topic: Help with using multiple commands in one trigger/alias/etc
Replies: 3
Views: 5769

Re: Help with using multiple commands in one trigger/alias/e

You can set a temporary timer, so like

temptimer( .5, [[send("punch")]] )

will wait half a second and then send punch.

More info @ http://wiki.mudlet.org/w/Manual:Lua_Functions#tempTimer
by twixt
Sun Sep 20, 2015 7:18 pm
Forum: Help Forum
Topic: Help with using multiple commands in one trigger/alias/etc
Replies: 3
Views: 5769

Re: Help with using multiple commands in one trigger/alias/e

Unfamiliar with buttons but if you make it as an alias you can put whatever you like into 'alias name' and 'pattern' - for instance, call it 'brawling' and make the pattern 'brawl' (unless that's already a command in your game, in which case try something that isn't) Then in the larger text box belo...
by twixt
Sat Sep 19, 2015 8:48 pm
Forum: Help Forum
Topic: How do I 'restart' mudlet with totally wiped profiles?
Replies: 1
Views: 2969

How do I 'restart' mudlet with totally wiped profiles?

I tried uninstalling/reinstalling mudlet but it 'remembered' my profiles - how does that work, why does it do that, and how do I stop it from doing that? I want to totally wipe everything. Where is it even keeping this stuff in memory? Please bear with me, I'm a total newb. It feels especially frust...
by twixt
Wed Sep 09, 2015 5:04 am
Forum: Help Forum
Topic: YATCO tabbed chat & WindowResizeEvent error causing crash?
Replies: 5
Views: 4772

Re: YATCO tabbed chat & WindowResizeEvent error causing cras

Sorry, total newb to this, initialization code? I'm a total newb, basically just installed this and running it... where do I put it? In the 'scripts' section, under 'configuration options'...? I'm pretty sure the issue is in resetGUI because it's the only thing I can think of that changes the window...
by twixt
Sat Aug 29, 2015 7:48 am
Forum: Help Forum
Topic: YATCO tabbed chat & WindowResizeEvent error causing crash?
Replies: 5
Views: 4772

YATCO tabbed chat & WindowResizeEvent error causing crash?

Mudlet keeps crashing intermittently, when I check the errors this shows up: [ERROR:] object:<WindowResizeEvent> function:<handleWindowResizeEvent> <attempt to call a nil value> [ERROR:] object:<WindowResizeEvent> function:<handleWindowResizeEvent> <attempt to call a nil value> It looks like this is...
by twixt
Sun Aug 23, 2015 8:30 pm
Forum: Help Forum
Topic: help with multi-line messages in tabbed chat (YATCO)
Replies: 2
Views: 3309

help with multi-line messages in tabbed chat (YATCO)

I started playing a MUD which has an annoying 'feature' - mud-side line breaks at approx 79 chars per line. I know, right, what is this, the dark ages? So the usual tabbed chat is unfortunately only functional for the first line of messages. This is highly annoying. The game channels look like this:...