Search found 14 matches

by panamaniac
Tue Oct 20, 2015 7:14 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

I can't make the mud spit them out in a certain color, but here's what they appear as when I have room descriptions set to brief: | [X] | An alchemist's workroom [1] | [1: s] /[1] | [X] | A cobbled road within a city [ ]/ \[ ] | [3: se, sw, ne] That said, the map DOES have some default colors—everyt...
by panamaniac
Mon Oct 19, 2015 8:26 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

Thanks, Slysven! The first paragraph made sense to me and the second did not. :)

I actually have done zero mapping since I've never figured out how it would work. It would be really cool to have a second window that shows the area and room I'm in but I don't even know how to start doing that.
by panamaniac
Mon Oct 19, 2015 6:45 pm
Forum: Help Forum
Topic: Building a toggle
Replies: 1
Views: 3104

Building a toggle

Hi all, So in the mud I play there's a command to make you be in either offense or defense mode. It takes about 10 seconds to go from one to the other. The problem is that there's not a command to quickly see which mod you're in. What I'm hoping for is something that triggers on certain text (e.g. &...
by panamaniac
Mon Oct 19, 2015 6:40 pm
Forum: Help Forum
Topic: XP Timer
Replies: 3
Views: 4470

Re: XP Timer

Thanks, Belgarath! Everything you're saying makes sense. The issue is that I need to know how to actually code these things! :D :D I've worked only a little with timers and have no idea how I'd capture and store a value, then capture subsequent values and do simple math that involves these values us...
by panamaniac
Thu Oct 15, 2015 10:28 pm
Forum: Help Forum
Topic: XP Timer
Replies: 3
Views: 4470

XP Timer

Hi all, I'm looking for a way to make an xp timer. Ideally, I would have a command that starts a timer and records my current xp, and then another command that determines what my xp gain per hour is. It would also be nice to have the option to have it automatically tell my xp rate at an interval of ...
by panamaniac
Thu Oct 15, 2015 10:21 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

OK, sorry for the slow reply—when I read this before it made no sense to me and I gave up. Just re-read it and was able to make it work! Now I can do any commend I need to. Thank you!!!!
by panamaniac
Fri Oct 03, 2014 9:10 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

Thanks for such a detailed response! This is about 98% over my head. I'm using 2.1, and I looked around and couldn't find the speedwalk function you described. The built-in "speedwalking" script starts out "function mmp.gotoRoom(where, dashtype)" instead. If you could break down ...
by panamaniac
Wed Oct 01, 2014 7:57 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

As far as I know, there is no "map"—just a series of directions. But somehow Mudlet already knows the commands for n s e w ne se sw nw u d out and ent....but no others. Here's the script: pathing = pathing or{} pathing.currentPath = pathing.currentPath or "" pathing.currentNode =...
by panamaniac
Wed Oct 01, 2014 6:06 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

Bumping this in case anyone has a suggestion. I tried putting non-directions in quotes but it doesn't help. I figure the main way to fix this would be to find where in mudlet is the library that knows the cardinal directions, then add additional entries for other words. Any thoughts?
by panamaniac
Mon Aug 25, 2014 6:31 pm
Forum: Help Forum
Topic: Very simple paths?
Replies: 19
Views: 18689

Re: Very simple paths?

OK, another question: What if I want my path segments to have non-typical directions (e.g., barn, porch, etc.)?

It seems like the paths only recognize basic directional commands as directions at the moment. Is there a way to change that?