Search found 3 matches

by Ruran
Tue Jul 08, 2014 2:13 pm
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 120
Views: 178830

Re: Geyser UI Template

I am playing Achaea. But I still don't understand how I'm actually supposed to ascertain that value. I know what it is , but I don't know how to tell Mudlet what it is in a way that it can use to display it back to me. The best I can think of is to trigger the prompt to reset the value every time it...
by Ruran
Sun Jul 06, 2014 11:50 pm
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 120
Views: 178830

Re: Geyser UI Template

you'll need a variable to track your health. That, I can understand. But how do I grab that value from GMCP? As for your mapper problem, posting the script you're using would be helpful. As for that, it was your own. The very first post in this thread, in the section where you talk about Box1 being...
by Ruran
Fri Jul 04, 2014 5:02 pm
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 120
Views: 178830

Re: Geyser UI Template

Okay, I need someone patient enough to explain these concepts to a 4-year old. I've been using HTML5 for its simplicity after a long absence from the game, before which I did use Mudlet - but at that time the main GUI was the Achaea Fancy GUI (which I understood perfectly because I both used Nexus a...