Search found 51 matches

by Angie
Wed Mar 01, 2017 8:17 pm
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 105
Views: 213186

Re: Whats Your Gui Look like?

I have to say I had a blast making it, I came into it with no knowledge of lua, but it was really easy to pick up. So big props to you guys for giving us such a fun and solid client. I hope to get back to it and add more features and finish some of the unfinished ones, but it will probably have to w...
by Angie
Mon Feb 27, 2017 10:28 pm
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 105
Views: 213186

Re: Whats Your Gui Look like?

Thanks, Vadim! :D

I noticed the screenshots you show on the Mudlet media page still show the older version of our GUI, if you want the newer version, here are the updated screenshots:

http://www.midnightsun2.org/img/screens ... 1_full.jpg
http://www.midnightsun2.org/img/screenshots/1-1_map.jpg
by Angie
Mon Mar 23, 2015 11:57 pm
Forum: Geyser Layout Manager
Topic: Labels and CSS
Replies: 2
Views: 3573

Re: Labels and CSS

You don't need to change style for all labels, just the newly clicked one and the one that was active before. I have a similar function that looks like this: function tab_menu(clicked_tab) if CURRENT_TAB ~= clicked_tab then hideWindow("GUI.Tab"..CURRENT_TAB) showWindow("GUI.Tab"..clicked_tab) setLab...
by Angie
Mon Feb 16, 2015 10:57 pm
Forum: Help Forum
Topic: 'Delete map backups older than'
Replies: 1
Views: 842

'Delete map backups older than'

In Mudlet 2.1 Settings -> Mapper, there is a section called Map backups, but it is grayed out for me. Is this something that hasn't been implemented, or do I need to first activate map backups somewhere else?
by Angie
Sat Feb 07, 2015 11:25 pm
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 105
Views: 213186

Re: Whats Your Gui Look like?

After getting the first feedback from our players, we released an upgrade that improves functionality, especially in the bottom area where the most important info is displayed. (I also added another dragon, because you can never have enough dragons.) http://midnightsun2.org/img/screenshots/1-1_legen...
by Angie
Sun Jan 11, 2015 9:21 pm
Forum: General Forum
Topic: Mudlet 3.0.0-beta (preview #2)
Replies: 115
Views: 112735

Re: Mudlet 3.0.0-beta (preview #2)

Sounds like you've got a transparent label overlaying it. Is this a new issue in 3.0 that is not present in 2.1? I have it sitting on top of a label. If I hide the underlying label, the mapper is interactive again. If I show the underlying label, then hide/show the mapper, the mapper is noninteract...
by Angie
Mon Nov 24, 2014 8:58 pm
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 117
Views: 62003

Re: Geyser UI Template

I think you want background-image, not border-image. Other than that, I don't know.
by Angie
Wed Nov 12, 2014 7:14 pm
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 6517

Re: developing mapping script for Morgengrauen

Ah, right. I didn't notice your gmcp didn't tell you where the exits lead. But you can at least check that the command is one of the room's exits before using it to connect the rooms. Unless I'm mistaken, Xyllomer uses a command based mapper, so you can take a look at their scripts to see how they d...
by Angie
Sun Nov 09, 2014 12:29 am
Forum: General Forum
Topic: Whats Your Gui Look like?
Replies: 105
Views: 213186

Re: Whats Your Gui Look like?

I'd really like to thank the Mudlet developers for creating such an awesome tool, and everybody on these forums for being helpful whenever I ran into problems. I had a lot of fun putting this together. Here's the new version of the Midnight Sun 2 GUI: http://www.midnightsun2.org:3328/users/angie/scr...
by Angie
Sun Nov 09, 2014 12:05 am
Forum: Mudlet Mapper
Topic: developing mapping script for Morgengrauen
Replies: 5
Views: 6517

Re: developing mapping script for Morgengrauen

Well, it would make sense to use your gmcp.MG.room.info.exits instead of commands - that takes care of the problem with trying to move in a direction that has no exit.