Search found 14 matches
- Fri Nov 07, 2014 11:04 pm
- Forum: General Forum
- Topic: Mudlet 3.0.0-beta (preview #2)
- Replies: 115
- Views: 201217
Re: Mudlet 3.0.0-beta (preview #2)
I randomly experience loss of script where my "file" still exists, but the content is gone. Luckily I have kdiff3, so managed to merge my scripts together, but it is still suboptimal. I don't think I did anything special. I click both save EVERY SINGLE TIME I change something, so barely an...
- Fri Nov 07, 2014 2:05 am
- Forum: General Forum
- Topic: Mudlet 3.0.0-beta (preview #2)
- Replies: 115
- Views: 201217
Re: Mudlet 3.0.0-beta (preview #2)
Can any of you get the playSoundFile working? Was fine in 2.1, then after upgrade my mud went quiet. Tried mp3 and wav files. After unsuccessful attempts at playing them, moved them to root of "D" partition, no luck there either.
- Thu Nov 06, 2014 12:06 am
- Forum: Help Forum
- Topic: Cost of path
- Replies: 6
- Views: 4453
Re: Cost of path
I can confirm 3.0 works as expected.
- Wed Nov 05, 2014 5:39 pm
- Forum: Help Forum
- Topic: Cost of path
- Replies: 6
- Views: 4453
Re: Cost of path
Thank for your reply, SlySven. Yeah, I made sure I'm selecting properly. Just for test's sake, I even made a loop that went trough every single room, and did a getRoomWeight on them. None of them differed to 1. Today I'll upgrade to 3.0, check out all the new goodies and hope all my script still work.
- Tue Nov 04, 2014 8:13 pm
- Forum: Help Forum
- Topic: Cost of path
- Replies: 6
- Views: 4453
Re: Cost of path
I have selected the room through the Map, it shows me id 32771. When I check weight of the room through UI, it shows me 300 (last thing I want to enter, but still do). Next thing I do is getRoomWeight(32771). it returns me 1. My version is Mudlet 2.1 (not sure what is the exact version, getMudletVer...
- Tue Nov 04, 2014 1:51 am
- Forum: Help Forum
- Topic: Cost of path
- Replies: 6
- Views: 4453
Cost of path
Hi! I'm trying to implement a feature which would tell me the cost of the path between room A and B. Reason for this is I want to be able to tell which room is closest (or most efficient to get to) among a list of rooms. Room weight looked like the perfect candidate (I'm not using exit weight), howe...
- Sun Oct 26, 2014 3:56 pm
- Forum: Scripts & Packages
- Topic: Rooms pointing to a room
- Replies: 4
- Views: 5525
Re: Rooms pointing to a room
I'd do your room location in batches, then you wouldn't have a UI freeze. Think that is about the only way to go about it unless we add this in as a function. Alright, thanks for the answer Vadi. The UI freeze is not a deal breaker, just something I wanted to get rid of if possible. The UI doesn't ...
- Sun Oct 26, 2014 12:22 am
- Forum: Scripts & Packages
- Topic: Rooms pointing to a room
- Replies: 4
- Views: 5525
Re: Rooms pointing to a room
Hi Silvine, Problem is the UI doesn't make use of the public functions so I can not be sure my table is up to date at a given time. My attempt to make the resolution more efficient is by overwriting exit, stub, specialexit functions and update the target room's "pointshere" userdata anytim...
- Sat Oct 25, 2014 3:22 pm
- Forum: Scripts & Packages
- Topic: Rooms pointing to a room
- Replies: 4
- Views: 5525
Rooms pointing to a room
Hi! I am interested in finding what rooms have exit to a certain room. I know that I can always just loop through all the rooms, check if any of their exit points to the room, but that is very inefficient, and my map is over 30.000 room (and growing), this search freezes up the UI (noticably, not fo...
- Wed Oct 08, 2014 7:46 pm
- Forum: Help Forum
- Topic: How to use mobdebug with mudlet
- Replies: 2
- Views: 2740
Re: How to use mobdebug with mudlet
Thank you so much! It works!