Search found 10 matches

by Nioki
Thu Feb 13, 2014 12:47 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Nothing on error dialog, clear nice and shiny. :/ All background and frames typed and added correctly, unless init_front and init_back are supposed to be created differently. Here is the basic way I build them (same as before) --Gauges Colors --HP NioSys["BrightRed"] = Vyzor.Color( Vyzor.ColorMode.N...
by Nioki
Wed Feb 12, 2014 11:01 pm
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Okay, managed to get it to work. All that still didn't help, was just resetting it to the alternative value of '100' and normally resetting the gauges didn't help. Solved it by using my Gauge reset script grab new values from gmcp every single time. Thanks a lot for you patience everybody. As for th...
by Nioki
Tue Feb 11, 2014 1:05 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Okay, I'm doing a full backtracking to my last "Working" code, when it at least displayed everything. Just in case giving more info: GMCP Is activated in the client + I have both drawing the borders and frames in one function and on one script with the gauges, mapper and etc. Only separate script is...
by Nioki
Mon Feb 10, 2014 11:48 pm
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

But how do you guys handle the delay for gmcp data from when a mudlet profile gets started up and connection is finished? Judging by the error I'm receiving of Char of Vitals being nil both only being mentioned in things like NioSys.currentHP = tonumber(gmcp.Char.Vitals.hp) ( I guess Jor'Mox's post ...
by Nioki
Mon Feb 10, 2014 12:40 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

So I tried using Both VyzorGaugeUpdate() and individual gauge updates (for health and mana gauges), through both regular gui timers and temporal timers (both mudlet base ones) but still couldn't manage to get anything to update :/ just constantly at full. I'm also getting the following error every t...
by Nioki
Fri Feb 07, 2014 7:38 pm
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Oh thanks, I'll try it out, for now will be epic, but I'll still want to figure more things out. Especially being a student in design, and kinda focusing a lot on UX - mudlet is a good base for projects :P Oh, and Akaya, I hope you don't mind that I used the code from your UI manager to figure some ...
by Nioki
Fri Feb 07, 2014 11:29 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Okay, I'll test it out later today when I am at my pc. As for gauge updates I was under the impression that it should auto update. Might be the reason why my current gauges seem to be full all the time and dont update. Anyway, I'll try doing both redraw and the balance+update and hopefully the updat...
by Nioki
Fri Feb 07, 2014 10:40 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

Duh! The LeftRight and HpOverflow things are what I told you on the achaean forums as well. And you said there were no errors in the error log :'( I had no time to check this out myself yet, that's why I was silent. Well, I was mistaken, I thought the error log is the quick bug tip, so my mistake t...
by Nioki
Fri Feb 07, 2014 10:01 am
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

As soon as you pointed me to the error log, I kinda managed to fine three errors there myself :P one with syntax, one with the LeftRight, so I made it nil, and it seems like the HpOver overflow didn't work as well. Rereading the manual I saw that its supposed to be a table of frames.. but a table of...
by Nioki
Tue Feb 04, 2014 4:10 pm
Forum: Scripts & Packages
Topic: Vyzor, UI Manager for Mudlet
Replies: 329
Views: 145993

Re: Vyzor, UI Manager for Mudlet

I was tinkering with vyzor recently after going back into Achaea, since I decided to finally go beyond aliases and triggers, So I've started building myself a Gui, even though I was totally unfamiliar with lua until just before this. Read through all of the documentation I got my hands on Vyzor and ...