Search found 12 matches

by starkj
Wed Apr 01, 2020 7:09 pm
Forum: Scripts & Packages
Topic: EMCO, the Embeddable Multi Console Object!
Replies: 20
Views: 6854

Re: EMCO, the Embeddable Multi Console Object!

Worked like a charm, thank you!

Now to add some other chatlines and figure out my multiline trigger. :)
by starkj
Wed Apr 01, 2020 5:14 pm
Forum: Scripts & Packages
Topic: EMCO, the Embeddable Multi Console Object!
Replies: 20
Views: 6854

Re: EMCO, the Embeddable Multi Console Object!

Howdy! I'm checking out EMCO, (never used YATCO), but I'm having an issue getting it running. I'm using this (copied from the example on the wiki, then tweaked the tabs and the size): testCon = Geyser.Container:new({ x = "640", y = "0", height = "600px", width = "295px", }) local stylesheet = [[back...
by starkj
Wed Jan 29, 2014 3:34 am
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 64370

Re: (mapping script) 3kingdoms Mapper

Ok, so I disabled all my trigger groups, setup a new map and started mapping. Followed my path I listed, and it worked. So I enabled 1 group, tried again, still worked. I repeated this process until the last group I enabled (containing all my gags, like blank lines and prompts) and it still worked. ...
by starkj
Wed Jan 29, 2014 3:14 am
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 64370

Re: (mapping script) 3kingdoms Mapper

Hmm, no walls invovlved. I'll try disabling every other trigger I have and see what happens.
by starkj
Wed Jan 29, 2014 1:24 am
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 64370

Re: (mapping script) 3kingdoms Mapper

I'll work on a screen cast, but as for the steps to recreate: I'm down in the ant caves area (diamond level, in this case) tmap mapSetup tmap newarea Ant Caves tmap firstroom nw (room gets created fine) continue nw until I hit the northern tip (map is just a nw - se line at this point) move south (r...
by starkj
Wed Jan 29, 2014 1:14 am
Forum: Mudlet Mapper
Topic: (mapping script) 3kingdoms Mapper
Replies: 89
Views: 64370

Re: (mapping script) 3kingdoms Mapper

Hi Chris, So I reinstalled the latest GIT version, and followed your steps. I still get the same issue. If I do a "tmap dirclear" after every movement, then it seems to be working correctly, otherwise I see: Move NE, room is created with correct exits Move N, room is created to the NE instead of to ...
by starkj
Sun Jan 26, 2014 8:08 pm
Forum: Help Forum
Topic: Mudlet slow sending commands
Replies: 6
Views: 2242

Re: Mudlet slow sending commands

That makes sense. I must have had something slightly different with my TF setup, or it is the way that TF handles prompt hooks that was making it faster. I don't really have any issues having a newline in the prompt, and then I can even deleteLine() on it so it cleans it up.

Thanks for the help.
by starkj
Sun Jan 26, 2014 3:45 pm
Forum: Help Forum
Topic: Mudlet slow sending commands
Replies: 6
Views: 2242

Re: Mudlet slow sending commands

Is that the "Force telnet GA signal interpretation off" option? Also, when I changed my mud prompt to have a newline at the end (it normally doesn't), then updated my prompt trigger to have ^>$, then it sped up drastically. I'll try that option, and see if I can get something working with no newline...
by starkj
Sun Jan 26, 2014 3:19 pm
Forum: Help Forum
Topic: Mudlet slow sending commands
Replies: 6
Views: 2242

Re: Mudlet slow sending commands

One more interesting thing to note. When I'm moving slow, I see the following pattern: Room 1 (n,e,w) > Room 2 (n,e,w) > Room 3 (n,e,w) The prompt is always by itself after the room name. When I started moving at lightspeed, I saw the following: >Room 1(n,e,w) >Room 2(n,e,w) The prompt was on the sa...
by starkj
Sun Jan 26, 2014 3:16 pm
Forum: Help Forum
Topic: Mudlet slow sending commands
Replies: 6
Views: 2242

Re: Mudlet slow sending commands

I've been playing with this some more, and if I send an empty command while in the middle of walking, it will sometimes speed up to the speeds I was seeing with Tiny Fugue, if not faster. Still not sure why it moves at a snail's pace while walking normally.