Search found 26 matches

by Eraene
Tue Sep 18, 2018 8:09 pm
Forum: Scripts & Packages
Topic: QDarkStyleSheet theme for Mudlet (theming/skinning demo)
Replies: 11
Views: 4300

Re: QDarkStyleSheet theme for Mudlet (theming/skinning demo)

fetaera wrote:
Thu Apr 20, 2017 12:43 am
A dark orange one!

http://paste.taernae.net/zasigehoko.lua

Image
Is there any way you can repost this? The paste has been lost! I would love to see how this is put together.
by Eraene
Fri Jul 27, 2018 2:39 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Beautiful! Worked perfectly. Thank you.
by Eraene
Thu Jul 19, 2018 7:19 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

I'm back again to be a nuisance with questions! This time, it's about rebuilding exits. Is there an easy way to loop through rooms, check for exits that loop into themselves, and then set them as stubs? I have a map with many unfinished areas that, when converted from an old ZMUD map, all stub exits...
by Eraene
Thu Jul 12, 2018 7:12 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Got it working! I used the first option, since exits in the mud are shown in

Code: Select all

[N, E, S, W]
this format. Odd non-exit words like quit, leave, etc are properly ignored by the system, and everything seems to be going smoothly.
by Eraene
Tue Jul 10, 2018 2:34 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Hi! Back with another question. This mapper doesn't seem to want to recognize exits as single letters, which is a little frustrating. I sort of jerry-rigged it to in my exits capture trigger, but it's causing little hiccups I'm not sure how to solve. Is there an ideal way to get this functionality w...
by Eraene
Wed Jul 04, 2018 5:53 pm
Forum: Scripts & Packages
Topic: cMud Map Importer
Replies: 91
Views: 54666

Re: cMud Map Importer

Is it not possible for this script to read stub exits from cmud maps? I'm importing a map with a lot of unfinished areas and manually adding stubs where they're supposed to be is a bit of a pain. Edit: To clarify this point, the stub exits from CMUD are imported into the mudlet map as self-looping e...
by Eraene
Fri May 25, 2018 3:04 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Interesting to see all of this experimenting and investigating going on! RE: my hidden room issue, I fixed it rather simply: I just removed the actual link from the offending room, and added it as a special exit instead. The destination room still has a one way exit to it, which will reflect how the...
by Eraene
Sat Apr 14, 2018 10:15 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Thank you, I'll give that a try at some point.

One other thing I've had issue with, is one of my profiles creating an abundance of aliases in the alias section of my editor. I'm not quite sure what's causing it, but I've included an image of what it looks like.
by Eraene
Thu Apr 12, 2018 6:48 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 56419

Re: Generic Mapping Script

Back again with a question! Is there a way to force the mapper to recognize a room by its exits, even if one of them is hidden? Say for example, I have a room in my MUD that has north, south, east and west. But west is hidden from view. It is however displayed on the map, but because it isn't in the...
by Eraene
Fri Mar 16, 2018 9:25 pm
Forum: Scripts & Packages
Topic: cMud Map Importer
Replies: 91
Views: 54666

Re: cMud Map Importer

As best as I can tell, this is a perfect fix. Those lines being out of order seems really odd.

Thanks for having a look! Areas look like they're all in the right places now.