Search found 401 matches

by Caled
Mon Aug 12, 2019 5:00 am
Forum: Help Forum
Topic: Help with login handler
Replies: 2
Views: 450

Re: Help with login handler

Heya disableAlias('name in here') disableTrigger('name in here') enableAlias('name in here') enableTrigger('name in here') Those work, BUT The script editor is a bit screwy and they don't visibly change to reflect that the group has been enabled/disabled until you click on it. Also, sometimes when y...
by Caled
Tue Aug 06, 2019 1:59 am
Forum: Mudlet Development
Topic: Vs 5 Suggestion - Packaging, creation and sharing
Replies: 4
Views: 608

Re: Vs 5 Suggestion - Packaging, creation and sharing

That's an interesting point. I have a script which manages balance/cooldowns. One of the first scripts I ever wrote in fact, when mudlet was in beta. I rewrote it a few months ago, made it OOP, tidied it up etc, and added an optional flag during creation of a new cooldown object that would also caus...
by Caled
Tue Aug 06, 2019 1:46 am
Forum: Mudlet Development
Topic: Vs 5 Suggestion - Code editor improvements
Replies: 4
Views: 504

Re: Vs 5 Suggestion - Code editor improvements

For anyone unfamiliar with the term, I believe most IDEs have them in some form or another now. I've looked into them on sublime, atom and VScode. Here is a gif of one in use, that I made this morning as a test, for sublime. The Sublime format snippet creation isn't too bad; it helps that there is a...
by Caled
Tue Aug 06, 2019 1:11 am
Forum: Mudlet Development
Topic: Vs 5 Suggestion - Packaging, creation and sharing
Replies: 4
Views: 608

Vs 5 Suggestion - Packaging, creation and sharing

This isn't my idea (although I have my own opinions on it). OIther people have bandied it about on discord, but it isn't here and to me it makes sense as something to improve QOL for inexperienced new users, which is the theme of Mudlet 5 so, here goes. A centralised package/module repository. Allow...
by Caled
Tue Aug 06, 2019 12:57 am
Forum: Mudlet Development
Topic: Vs 5 Suggestion - Code editor improvements
Replies: 4
Views: 504

Vs 5 Suggestion - Code editor improvements

Vadi suggested if I have any feature requests that are relevant to the version 5 theme of "newbie friendliness" that I post them here. Code editor: Currently it's functional but a bit bland. The autoformat feature is great, and the tab-completion feature... eh, well it does help me remember some of ...
by Caled
Fri Sep 28, 2018 6:17 am
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 117
Views: 58867

Re: Geyser UI Template

Jor'Mox has created an excellent window manager style of script, which acts as a basic framework for a drag-and-drop resizable UI. Genuinely simple and easy to use: https://forums.mudlet.org/viewtopic.php?f=6&t=22636&p=44768#p44768 Vadi suggested a nice demo for people may be to combine Jor'Mox exce...
by Caled
Fri Sep 28, 2018 6:13 am
Forum: Scripts & Packages
Topic: Drag and Drop GUI Framework
Replies: 15
Views: 5293

Re: Drag and Drop GUI Framework

Vadi suggested a nice demo for people may be to combine Jor'Mox excellent work with Akaya's Geyser Template from this thread: https://forums.mudlet.org/viewtopic.php?f=6&t=4098 Which is a simple beginning point for building your own UI. It's been around for a long time and even as someone relatively...
by Caled
Tue Sep 04, 2018 8:31 pm
Forum: Help Forum
Topic: click callback on gauges
Replies: 3
Views: 780

Re: click callback on gauges

Thanks for the help guys. That also explains why text alignment via stylesheet wasn't working.
by Caled
Mon Sep 03, 2018 11:35 pm
Forum: Help Forum
Topic: click callback on gauges
Replies: 3
Views: 780

click callback on gauges

The following code creates a gauge and attempts to make it clickable. It requires Vadi's 'CSSMAN' script, but aside from that it should run standalone. Neither part of the gauge is clickable, with nothing printed to the main window, and nothing showing in the debug window to indicate that anything h...
by Caled
Fri Jan 05, 2018 3:31 am
Forum: Whatever
Topic: New Kid on the block...!
Replies: 7
Views: 4628

Re: New Kid on the block...!

I've been assuming the 400 million rooms too many to actually map. After release it may be feasible to map systems as areas and ignore the bits in between, but for now I'm working on the concept that keeping a map will not be possible. Even with grid mode - 20000x20000 even at one pixel per room, is...