Somewhere on these forums I believe it was said that the next version would allow you to separately choose the background and character colors for mapper rooms.
Did that end up making it in to 3.0?
Search found 9 matches
- Sun Oct 05, 2014 9:16 pm
- Forum: General Forum
- Topic: Mudlet 3.0.0-beta (preview #2)
- Replies: 115
- Views: 175530
- Fri Sep 19, 2014 6:04 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Simple mapping script for Discworld MUD
- Replies: 3
- Views: 22614
Re: (mapping script) Simple mapping script for Discworld MUD
I played around with it a few months ago, but got distracted with other projects. I just finished tidying it up, so here's a new release. The mapper will now place rooms two squares apart by default to make it easier to fit rooms together. If you use ctrl+alt+numpad it will place them only one room ...
- Fri Sep 20, 2013 6:20 pm
- Forum: Help Forum
- Topic: T2T Mapper from scratch
- Replies: 8
- Views: 5915
Re: T2T Mapper from scratch
"in" is a reserved word, so it as a key has to be declared in quotes, otherwise the parser will throw an error. Appending "#" to the front of a array will only return the length of Tables, that is an array with consecutive digits starting at one for the values. The pound sign wil...
- Thu Sep 19, 2013 5:41 pm
- Forum: Help Forum
- Topic: Map labels and zoom speed
- Replies: 3
- Views: 3602
Re: Map labels and zoom speed
I used a function you can find here forums.mudlet.org/viewtopic.php?f=9&t=2730&start=40 to change the size of all my labels to make them consistent. That might give you a starting point. Thanks! I was able to use that function to make all of my labels a consistent size. The initial label co...
- Tue Sep 17, 2013 6:19 pm
- Forum: Help Forum
- Topic: Map labels and zoom speed
- Replies: 3
- Views: 3602
Map labels and zoom speed
I am having trouble creating map labels in a consistent size and style. It seems that the size of the font you specify is only used relative to your zoom level on the map, and the bounding box you specify only serves to cut off the text if you guess the font size too high. At the moment my attempts ...
- Sat Aug 31, 2013 5:16 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Simple mapping script for Discworld MUD
- Replies: 3
- Views: 22614
(mapping script) Simple mapping script for Discworld MUD
I've recently finished making a mapping script for Discworld MUD. Though I'd originally made this just for my own use, someone else has expressed an interest in it, so I gave it a little polish and commented nearly every line of code. Due to my relative inexperience with LUA and the nature of the MU...
- Sat Aug 24, 2013 4:13 am
- Forum: General Forum
- Topic: Mudlet features and API requests
- Replies: 535
- Views: 652894
Re: Mudlet features and API requests
Check if mapOpenEvent is raised when you open the mapper. I have missed that and didn't document it on the wiki yet - if it works, it'll be documented. Wow, yeah. mapOpenEvent works wonderfully. I registered the function for the event, restarted Mudlet, and all of the mapEvents were there and worki...
- Fri Aug 23, 2013 6:13 pm
- Forum: General Forum
- Topic: Mudlet features and API requests
- Replies: 535
- Views: 652894
Re: Mudlet features and API requests
Care to explain? I can't think of any way at present to automatically delay the "addMapEvent" scripts until after I manually open the mapper window.fetaera wrote:As for the init issues, that's totally avoidable via your own scripting.
- Fri Aug 23, 2013 5:00 pm
- Forum: General Forum
- Topic: Mudlet features and API requests
- Replies: 535
- Views: 652894
Re: Mudlet features and API requests
Could we have a function to open the mapper in a separate window? As far as I know the only way to open the mapper by function currently is to open it in a miniconsole. I intend to fullscreen the mapper on a separate monitor, and launching manually every time is growing tiresome. Additionally, becau...