Search found 9 matches

by Curudan
Sun Oct 05, 2014 9:16 pm
Forum: General Forum
Topic: Mudlet 3.0.0-beta (preview #2)
Replies: 115
Views: 112707

Re: Mudlet 3.0.0-beta (preview #2)

Somewhere on these forums I believe it was said that the next version would allow you to separately choose the background and character colors for mapper rooms.

Did that end up making it in to 3.0?
by Curudan
Fri Sep 19, 2014 6:04 pm
Forum: Mudlet Mapper
Topic: (mapping script) Simple mapping script for Discworld MUD
Replies: 3
Views: 8592

Re: (mapping script) Simple mapping script for Discworld MUD

I played around with it a few months ago, but got distracted with other projects. I just finished tidying it up, so here's a new release. The mapper will now place rooms two squares apart by default to make it easier to fit rooms together. If you use ctrl+alt+numpad it will place them only one room ...
by Curudan
Fri Sep 20, 2013 6:20 pm
Forum: Help Forum
Topic: T2T Mapper from scratch
Replies: 8
Views: 1855

Re: T2T Mapper from scratch

"in" is a reserved word, so it as a key has to be declared in quotes, otherwise the parser will throw an error. Appending "#" to the front of a array will only return the length of Tables, that is an array with consecutive digits starting at one for the values. The pound sign will not work with any ...
by Curudan
Thu Sep 19, 2013 5:41 pm
Forum: Help Forum
Topic: Map labels and zoom speed
Replies: 3
Views: 1272

Re: Map labels and zoom speed

I used a function you can find here forums.mudlet.org/viewtopic.php?f=9&t=2730&start=40 to change the size of all my labels to make them consistent. That might give you a starting point. Thanks! I was able to use that function to make all of my labels a consistent size. The initial label constructi...
by Curudan
Tue Sep 17, 2013 6:19 pm
Forum: Help Forum
Topic: Map labels and zoom speed
Replies: 3
Views: 1272

Map labels and zoom speed

I am having trouble creating map labels in a consistent size and style. It seems that the size of the font you specify is only used relative to your zoom level on the map, and the bounding box you specify only serves to cut off the text if you guess the font size too high. At the moment my attempts ...
by Curudan
Sat Aug 31, 2013 5:16 pm
Forum: Mudlet Mapper
Topic: (mapping script) Simple mapping script for Discworld MUD
Replies: 3
Views: 8592

(mapping script) Simple mapping script for Discworld MUD

I've recently finished making a mapping script for Discworld MUD. Though I'd originally made this just for my own use, someone else has expressed an interest in it, so I gave it a little polish and commented nearly every line of code. Due to my relative inexperience with LUA and the nature of the MU...
by Curudan
Sat Aug 24, 2013 4:13 am
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 295842

Re: Mudlet features and API requests

Check if mapOpenEvent is raised when you open the mapper. I have missed that and didn't document it on the wiki yet - if it works, it'll be documented. Wow, yeah. mapOpenEvent works wonderfully. I registered the function for the event, restarted Mudlet, and all of the mapEvents were there and worki...
by Curudan
Fri Aug 23, 2013 6:13 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 295842

Re: Mudlet features and API requests

fetaera wrote:As for the init issues, that's totally avoidable via your own scripting.
Care to explain? I can't think of any way at present to automatically delay the "addMapEvent" scripts until after I manually open the mapper window.
by Curudan
Fri Aug 23, 2013 5:00 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 520
Views: 295842

Re: Mudlet features and API requests

Could we have a function to open the mapper in a separate window? As far as I know the only way to open the mapper by function currently is to open it in a miniconsole. I intend to fullscreen the mapper on a separate monitor, and launching manually every time is growing tiresome. Additionally, becau...