Search found 12 matches

by reyl
Wed Aug 22, 2018 5:13 am
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 281119

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Hello, I just added one tiny thing to the mapping script that I thought I'd share... As most probably know, the Lusternia snowglobe travel artifact takes you to one of two places (one activation takes you to one place, using it again from that place takes you to a third place), and it's more commonl...
by reyl
Sun Sep 06, 2015 7:33 am
Forum: Mudlet Development
Topic: Mudlet 3.0.0-delta (preview #4)
Replies: 146
Views: 264979

Re: Mudlet 3.0.0-delta (preview #4)

Works really well for me so far under Mavericks, just one thing – what's the story regarding retina displays? I know there was a thread about it years and years ago, and as far as I can tell everything has now been made retina-compatible EXCEPT for the main window text. Is retina text in the main vi...
by reyl
Wed Aug 20, 2014 1:12 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: creating an entirely new window?
Replies: 5
Views: 10344

Re: creating an entirely new window?

Hmm! Yes I'll take a very careful second look at createUserWindow(). It's not so much that I want to put the window on a second monitor as a matter of wanting a similar 'workflow' as I might have while browsing the Internet or whatever, ie the ability to put my inventory in a floating window that I'...
by reyl
Mon Aug 18, 2014 5:32 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: creating an entirely new window?
Replies: 5
Views: 10344

creating an entirely new window?

Is there any way to make a whole new window? Like, not a miniconsole, but a draggable, alt-tabbable window? I'm running out of screen space at an alarming rate now that I've figured out gmcp :P
by reyl
Fri Aug 08, 2014 7:19 pm
Forum: Mudlet Mapper
Topic: passing selected rooms on map to a script?
Replies: 5
Views: 6337

passing selected rooms on map to a script?

I was wondering - is there any way to access the list of rooms that have been selected visually on the map screen from our own scripts? Like, so I can drag-select some rooms with the mouse then use an alias to walk to each of the selected rooms, for example?
by reyl
Sat Aug 02, 2014 6:28 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: function to easily align text for display (actually, 4 now)
Replies: 30
Views: 36117

Re: function to easily align text for display (actually, 4 n

yep I considered that a little later, lol. As far as I can tell there's nothing one can do but make a list of all the exceptions, which is awful and I'm not volunteering for that particular task haha. EDIT: another solution would be to speak a more systematic language than English. I'm personally ju...
by reyl
Fri Aug 01, 2014 1:03 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: function to easily align text for display (actually, 4 now)
Replies: 30
Views: 36117

Re: function to easily align text for display (actually, 4 n

ok my own project is getting totally out of hand now I know how you feel. I made this arguably overdesigned function because I needed it, i'm going to put it here because i'm so happy it works (but not happy enough to make a new post about it) It's probably already been done but basically this is a ...
by reyl
Fri Aug 01, 2014 4:05 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: function to easily align text for display (actually, 4 now)
Replies: 30
Views: 36117

Re: function to easily align text for display (actually, 4 n

Yes i deleted that edit because I figured it out literally 10 seconds later lol, but thankyou! Regarding the namespace stuff, in other words the idea would be to include this in the package, but put it all into a confined space under the name of my project (eg. in this case myDumbScript.align(), myD...
by reyl
Fri Aug 01, 2014 3:27 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: function to easily align text for display (actually, 4 now)
Replies: 30
Views: 36117

Re: function to easily align text for display (actually, 4 n

sorry to revive such an ancient thread, but I have a question... If I wanted to use this as part of a script, one kinda aimed towards novices to show them mudlet can be helpful and pretty, how could I go about it? Both from the perspective of easy 'installation' and also giving credit where credit i...
by reyl
Mon Jul 28, 2014 5:10 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Performance impact of deactivating triggers?
Replies: 9
Views: 7641

Re: Performance impact of deactivating triggers?

So from the sound of things, in typical usage situations (ie mine) it's not going to be noticeable, but it's a good habit to learn? I'll try and form good habits early rather than later, hehe. One thing I do definitely do is (potentially excessive) echoes for everything, but I haven't tried making d...