Search found 6 matches

by Tavon
Thu Aug 24, 2017 1:33 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 508786

Re: Generic Mapping Script

Understood, I wasn't criticizing at all!

This version seems to work as intended, thanks.
by Tavon
Wed Aug 23, 2017 7:46 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 508786

Re: Generic Mapping Script

Two issues, one I fixed, one I am working around. You didn't strip the "-f " when sending to the move queue and to the MUD. That was an easy fix. Once I do that, it's not creating the initial portal exit. It will create the new room and move me to it, but there is no new portal exit in the...
by Tavon
Wed Aug 23, 2017 5:31 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 508786

Re: Generic Mapping Script

Yes, that's correct. The "A small store" rooms are the ones in the log that have the issue. I was able to handle everything else more or less.
by Tavon
Wed Aug 23, 2017 4:01 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 508786

Re: Generic Mapping Script

I'm actually having the opposite problem. I have two identically named rooms that I'm accessing via the add portal command, and the script is forcing the rooms to be the same. I couldn't find a way to manually create even a non-linked room that I could then create the links for manually. Any suggest...
by Tavon
Wed Apr 10, 2013 8:15 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 351865

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Thanks. Followup question then. Is there an api function to create a special exit from any room to any other room? Not just the alias which requires you to be standing in the origin room. Something like mmp.createSpecial(vnum1,vnum2,exit)?
by Tavon
Tue Apr 09, 2013 11:09 pm
Forum: Mudlet Mapper
Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
Replies: 241
Views: 351865

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Two questions, semi(?)-specific to Lusternia. I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated? Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map i...