Understood, I wasn't criticizing at all!
This version seems to work as intended, thanks.
Search found 6 matches
- Thu Aug 24, 2017 1:33 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 508786
- Wed Aug 23, 2017 7:46 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 508786
Re: Generic Mapping Script
Two issues, one I fixed, one I am working around. You didn't strip the "-f " when sending to the move queue and to the MUD. That was an easy fix. Once I do that, it's not creating the initial portal exit. It will create the new room and move me to it, but there is no new portal exit in the...
- Wed Aug 23, 2017 5:31 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 508786
Re: Generic Mapping Script
Yes, that's correct. The "A small store" rooms are the ones in the log that have the issue. I was able to handle everything else more or less.
- Wed Aug 23, 2017 4:01 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 508786
Re: Generic Mapping Script
I'm actually having the opposite problem. I have two identically named rooms that I'm accessing via the add portal command, and the script is forcing the rooms to be the same. I couldn't find a way to manually create even a non-linked room that I could then create the links for manually. Any suggest...
- Wed Apr 10, 2013 8:15 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
- Replies: 241
- Views: 351865
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Thanks. Followup question then. Is there an api function to create a special exit from any room to any other room? Not just the alias which requires you to be standing in the origin room. Something like mmp.createSpecial(vnum1,vnum2,exit)?
- Tue Apr 09, 2013 11:09 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
- Replies: 241
- Views: 351865
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Two questions, semi(?)-specific to Lusternia. I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated? Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map i...